Thursday, December 16, 2010
BOOK REVIEW: SLUM ONLINE (2010)
Thursday, November 18, 2010
MOVIE REVIEW: ANTICHRIST (2009)
Monday, August 16, 2010
MOVIE REVIEW: MAZES AND MONSTERS (1982)
MOVIE REVIEW: PAYDAY (1973)
ANIME REVIEW: HEAT GUY J (2002)
How?
Control of technology. The Celestials are the only human group with the know-how to maintain the machinery and sophisticated computer architecture that allows Judoh and the other six city states to continue to function. The know-how to build firearms, armored vehicles, mechs, nuclear missiles and other weapons of mass destruction has been excised from public knowledge.
Some people opt out of this system. Outside the boundaries of Judoh is the wilderness of Sieberbia, where people go to live in seemingly Edenic tribal bliss, growing their own organic food, living in open air huts, and dressing like San from Princess Mononoke. Others live in the subterranean Underworld of the city state, a kind of managed zone of illegality where people in the know go to cut loose, deal in contraband technologies, and operate businesses outside of the offical tax structure.
But, as is almost always the case in anime, all is not well in the perfectly engineered future. War has been eliminated, but human desire has not. And human desire for greater power and control over fellow humans still exists.
Heat Guy J starts out as a conventional episodic police procedural in a sci-fi setting: brash young hero-cop Daisuke Aurora and his hulking android partner J. battle the mafia, led by the psychotic Clair Leonelli. Clair has inherited the leadership post known as "Vampire" for the Vita Corporation, which is the respectable, tax-filing face of the Leonelli mob. Clair has inherited the position from his newly-deceased father. He shows up at dad's funeral with a grenade, and the intent to hurl it in after his father's coffin, in lieu of flowers I suppose.
Daisuke and J, along with their office manager Kyoko, form the Special Services Bureau, a kind of anti-organized crime task force under the direction of Shun Aurora, Daisuke's brother. Daisuke is in his early twenties and is the classic hotshot cop. J is a towering, Gigantor-like robot who acts both as Daisuke's protector and as the young man's conscience. J is constantly spouting pre-programmed axiomatic statements relating to the nature of manhood, duty, and justice, however, as the series goes on, it seems that his AI begins to pick up on things and formulate standards of ethical behavior on his own. Kyoko is mostly stuck in the office, but her verbal sparring with Daisuke provides humor and counterpoint to Daisuke's playboy nature. Later, Daisuke and J meet Kyoko's unusual family . . .
One of the amusing elements of the series is how it plays with cop show conventions. Daisuke is cast as a kind of hotshot cop, and yet he is only allowed three bullets for his gun on any given assignment. And he has to ask permission in advance from office manager Kyoko, who is the only one with access to the combination safe where the bullets are stored. Sometimes, he doesn't have any bullets. This forces him to rely on the superhuman speed and strength of J., but even then the problems they face aren't necessarily resolvable through brute force.
Almost all of the characters in the course of the series reveal something unexpected in their natures and this in turn illuminates some complex facet of the fictional world they inhabit. Daisuke's constant wrangling with Kyoko over ammunition ties into the dilemma of illegal arms smuggling in Judoh: who's bringing in the weapons? how are they being manufactured? Why? Daisuke's high tech gun also has various kinds of high tech ammo: stun rounds, high explosive rounds, traditional ballistics, etc. Is the solution to crime to let the hero bring heavier artillery to bear on the perps, or is it a matter of eliminating the presence of deadly weapons altogether? Is it possible to wholly eliminate arms in human society? What about self-defense? If you are being threatened what is the appropriate amount of force to bring to bear in self-defense? How does technological innovation tie into all this?
The notions of defense, control, and technology on both an individual and societal level permeate the series as it shifts gears from cop show situations to the larger world-political situation in which the cop show elements are but one piece of the puzzle.
What's life like in other city states? This question is addressed in part by the character of Boma, a fearsome, lycanthropic swordsman who shows up as a kind of sword for hire in the Underworld. In other nation states, criminals are punished with genetic tampering which causes them to grow animal heads and exhibit feral qualities. Is this what's happened to Boma? Boma's situation and the revelations surrounding his character make for one of the most interesting developments in this series.
Other important supporting characters include hard-boiled homicide detective Edmundo, who seems like an anime version of Columbo; Dr. Bellucci, the beautiful roboticist who helps maintain J in working order; Monica a ten-year old street urchin who takes pictures of tourists and whose best friend is a donkey named Parsley; and the prostitutes Cynthia, Janis, and Vivian, whom Daisuke hangs out with for information gathering purposes much to Kyoko's consternation . . .
The characters, major, minor, supporting, are all interesting and have simple, but memorable designs. In many ways, Heat Guy J could be interpreted as a reincarnation of Escaflowne, and this would not be too far off. Kazuki Akane was involved with Escaflowne as was character designer Nobuteru Yuuki. Fans of Escaflowne, such as myself, might also be intrigued by many of the parallels between the two series. On the surface, Heat Guy J is a kind of high tech cop show, and Escaflowne is a high fantasy swords and sorcery type deal, but both series deal with the complexities of human conflict and schemes of control and oppression in intriguing ways.
Sunday, July 25, 2010
MOVIE REVIEW: LAST HURRAH FOR CHIVALRY (1979)
Monday, May 3, 2010
BOOK REVIEW: GOD OF COMICS: OSAMU TEZUKA AND THE CREATION OF POST-WORLD WAR II MANGA (2009)
By Natsu Onoda Power
Published by University Press of Mississippi
Review by William D. Tucker.
Osamu Tezuka is the Jack Kirby, Steve Ditko, Stan Lee, and Harvey Pekar of Japanese comics all rolled into one. He wrote manga adaptations of Shakespeare and Dostoyevsky, sex-ed comics, autobiography, galaxy spanning sci-fi sagas,quotidian kitchen sink psychodramas, and historical fiction centering on Adolf Hitler, Gautama Buddha, Mozart, and the quasi-mythical Yamato clan from the annals of Japanese history.
Tezuka also created the iconic characters of Astro Boy, Black Jack, the Phoenix, and a host of recognizable characters which populate his works like a reperatory theatrical company, or like the universe of familiar faces one encounters in The Simpsons. Tezuka wrote for children, teenagers, and adults. He was not the first Japanese animator, but he did break new ground in terms of technique and content with the original anime TV hit Astro Boy, and other shows such as Kimba the White Lion which is believed by some to be the inspiration for Disney's The Lion King. Tezuka created a robot child built by a traumatized scientist to replace his dead son. He told stories about serial killers and state sanctioned genocide. He crafted grim sagas of first contact between human and non-human sentients that result in all out warfare. He explored themes of reincarnation, of man's inhumanity to man, and the cyclical nature of human desires and conflicts.
Tezuka's career spanned from Japan's surrender to the Allies in World War II to February 1989. He is said to have worked feverishly on numerous manga projects right up until his final weeks. Reading over the preceding summary of Tezuka's career, I am struck by its inadequacy, its boilerplate shallowness. I have read almost everything by Osamu Tezuka currently available in English translation. I have even "read" some of his work in the original Japanese, having absolutely no ability in reading or speaking that language. I recall reading three volumes of Dororo in Japanese. I had no idea what was going on, what the characters were saying, or why they were doing what they were doing, but I was captivated by the fluidity of the imagery, the amusing grotesquerie of the demons that assaulted the heroic swordsman (who I erroneously assumed was the Dororo of the title. Later, reading the comic in English, I was surprised to find out that Dororo is the small child who accompanies Hyakkimaru, the swordsman, on his adventures) and the dynamic design of the story's protagonist.
I am a fan of Tezuka, and it kills me that only a fraction of his output is available in English. It's almost enough to make me want to learn Japanese.
Non-fiction books about Osamu Tezuka's life and works are few and far between. As far as I know there is no definitive biography of Tezuka in English, and there are only a few books which could be considered critical studies of Tezuka's works available. For me, reading a non-fiction book which discusses, summarizes, and analyzes Tezuka's work is the next best thing to being able to read a new Tezuka comic in translation.
This was my primary interest in seeking out and reading Power's book on Tezuka.
Power's approach to Tezuka is not biography, although she does explore the circumstances of Tezuka's life and its context in history, nor is it a comprehensive analysis of his works. A biography, even a brisk one, would be quite a lengthy undertaking, numbering in the hundreds of pages. A comprehensive study of Tezuka's complete works would run to many volumes. Power's slim volume is neither of these things. And yet it does something very useful. Within the space of about one-hundred seventy pages she explores Tezuka and his work and their relationship with Japan's post-World War II transformation and the evolution of the manga industry in the twentieth century.
Power's work is not so much expansive as it is theoretical. She works out a very interesting and powerful framework for reading and analyzing Tezuka's work which both enriches and expands the reader's experience. Each chapter in her book takes up a specific aspect of Tezuka's work: his early years as a cartoonist and the context of World War II and the Allied occupation, the influence of cinematic technique on his work, his use of humor, his pioneering efforts in the realm of girls' comics, his varied fortunes in commercial animation, his creation of an imaginary star system for his comics, and his use of intertextuality. This last idea of intertextuality is explored in great detail in the last chapter in which Power applies the concept of intertextuality to a comic called The Curtain Remains Blue Tonight.
Intertextuality is a theoretical idea that proposes that any given text, a film, a novel, a short story, a comic book, a painting, is not just the text in itself, a wholly original product of a singular author. Rather, it is the result of the author's labor and the many other texts which the author has consumed, read, absorbed. These other texts have influenced the author to a greater or lesser degree such that an author might weave into a given work self-conscious homage to other texts, or might simply be influenced on a subconscious level. The films of Quentin Tarantino and Sergio Leone are clear examples of this theory.
Power analyzes The Curtain Remains Blue Tonight and shows a variety of influences from theatre, film, music, and other comics at work within Tezuka's manga. She also illustrates how Tezuka's practice of intertextuality is not mere pastiche, but rather a sophisticated form of manga practice.
Power's book is slim, but powerful. I sought it out hoping to learn more about the man, a hero in my mind, and his works which I admire. Instead I came away with a powerful new theoretical framework for engaging Tezuka and his works. This book is, according to text on the back cover, part of the University Press of Mississippi's Great Comics Artist Series. I would be most interested in seeking out other titles in this series.