Saturday, January 27, 2018

The Lynch Meditations -7

Dune might be my personal favorite David Lynch film. I've watched it many times over the years. It is a fascinating, flawed, crazy ambitious mess that suggests new and intriguing ways of doing science fiction and fantasy cinema. It uses voice overs in a subtle fashion somewhat reminiscent of how they are used in a couple of those Lone Wolf and Cub movies. It goes to some wild places in its depictions of mutated far future human societies. The music, sound design, set design, visual effects, and costumes all make a cohesive whole even if the script falls a bit short.

My main criticism would be that it waters down the moral ambiguity of Frank Herbert's novel. The book is a conspiracy thriller told from the perspectives of warring conspiracies. It has a mood and tone which reminds me of The Godfather and The Godfather part II, or that episode of The X-Files depicting the Cigarette Smoking Man's backstory. I get a similar vibe playing the original Syndicate PC game or the Illuminati New World Order trading card game, which are both games that simulate what it's like to mastermind global organized criminal and terrorist operations using mind control, propaganda, and brute force.  Lynch's film comes nowhere near this darkness opting instead to have the House Atreides be the super good guys and the House Harkonnen be the super bad guys with no real shades of gray between them. It's a missed opportunity.

But as a work of visual invention Dune is spectacular. And it has a vastly overqualified cast who don't get nearly enough to do, but a few moments stand out here and there. The script includes many memorable scenes, but one cannot help but feel that much has been neglected, leaving out key logical steps in the story, and gutting vital character development. In some respects, Lynch's Dune is a great unfinished symphony similar to Alejandro Jodorowsky's meticulously designed and plotted adaptation of the same source material. When I first got into this film I was playing immersive role playing video games like Final Fantasy VII, Suikoden, Phantasy Star IV, Chrono Trigger, EarthBound, and Final Fantasy VI, which were full of long stretches of gameplay punctuated by non-interactive cut scenes of high literary quality giving these games a cinematic feel. Lynch's Dune sort of reminds me of a highlights reel of evocative cut scenes without the gameplay. The throughline of the story is there, but the substance is severely diminished. Even the extended three hour version assembled for broadcast television doesn't quite overcome these shortcomings, but is a fascinating alternate cut all the same.

Dune is my personal favorite, but I can understand why many people don't care for it. Objectively, I would say that Mulholland Dr. is Lynch's singular cinematic masterpiece, the Official No. 1. But Dune is my favorite misbegotten freak baby. I love it for both its flaws and its flashes of brilliance.