D.I.S.: Dracula Invasion System
Yoke the iconic image of Death-the Grim Reaper-to your unholy desires
This figure is current in the collective imagination of humanity
Deploy the undead
All the graveyards in the land are full of conscripts-and-saboteurs-to-be
Put ‘em to work: skeletons, zombies, ghosts, monsters manifesting out of some blood-soaked battlefield past, enraged nature spirits taking the form of outsized swamp critters,
the Dracula Invasion System shows how to employ a rigorous metaphysical logos to call forth beasts of mythos
reshape the land into ruthless gauntlets of traps and strenuous stair-climbs and asshole-clenching leaps-over-deadly-voids
it’s not just about your people in the field
it’s about total dominance of the landscape
which you must make hallucinatory at key moments
suddenly the blighted towns and forests give way to Atlantean ruins
the glories of yore beguile, perhaps things are not so bad, it could even be the Golden Age come again-
-this is the mindfuck you put onto Enemy
with the Dracula Invasion System
as this or that Protagonist Aspirant stumbles dreamily through your custom trip
now sic the fish people and the dragons and loose the flooding waters
break the will-to-resist
with overwhelming illusions
of total battlespace dominance
With
D.I.S.
Dracula Invasion System
-November 2020