Showing posts with label Cyberpunk. Show all posts
Showing posts with label Cyberpunk. Show all posts

Thursday, November 29, 2012

MOVIE REVIEW: FRAGILE MACHINE (2005)

Produced by Aoineko 

Art, Animation, Direction, and Music by Ben Steele
Story by Ben Steele, Darren Dugan,Cliff Hockersmith, John Pickney
Music by John Banks, John Hockersmith,Cliff Hockersmith, Ben Steele, Jay Steinberg

Voice Cast:
Xi as Leda Nea
Molly Pickney as Goho/Mary Nea


...

"If a technological feat is possible, man will do it. Almost as if it's wired into the core of our being."
                  ---Major Motoko Kusanagi in the movie Ghost in the Shell (1995)   

" Only her soul is real."
                  ---narrator in the movie Fragile Machine (2005)

...

Review by William D. Tucker. 



There's a cyborg woman, alone in her high tech apartment. She looks like a cyborg, that doll-like appearance familiar to anyone who's ever seen the anime Ghost in the Shell, but it's kind of hard to tell. This is a computer graphics movie, and so all of the human characters look like she does: cyborg dolls, simplified, stylized, maybe even mass-produced. Are they products or people or both? This woman is named Leda Nea, and she sits up in bed, and contemplates the futuristic metropolis she is part of--once again, similar to Motoko Kusanagi, the Major, from Ghost in the Shell. There are some children's toys in the apartment, and this is a departure from Ghost in the Shell: the Major was a committed loner, a hyper-individualist who wanted to transcend her own being, confound the categories of male and female biology and gender identity, slip the bonds of collectivist military/corporate/bureaucratic culture, and explore the new depths and new heights of a transhumanist existence. Leda Nea has children's toys but no child. The implication is that she is quite alone and, in another difference from the Major, not by choice. She once had a little daughter, but now she's gone.


We see a shimmering ultimate dream city built out of computer graphics and  photographic references of cities from the real world (looks a bit like Los Angeles, maybe some shots from Tokyo and Seoul)--a mixture of the real and the digital inhabited by doll-like video game avatar-people. The city has been constructed by the impenetrably named Göln Remedios corporation as a combination city state/executive headquarters/work site/massively scaled social engineering experiment. Göln Remedios built the city to be one with the company, and all who work there are both citizens and employees. Göln Remedios's main business concerns seem to be robotics and AI, but now they have embarked on a new venture: the merger of artificial and biological systems. The virtual people who live in this city seem to already be cyborgs in the sense of being humans whose lives are dependent upon high technology, and their uniform, doll-like appearance may even be meant to suggest some kind of assembly line/vat grown origin for the city state's population as a whole. The company has everyone under intense surveillance: visual, audio, biometrics--every man, woman, and child has been rigorously quantified down to the ATCG units of their genetic makeup. GR has an entire population as a pool for experimentation, and it wants to take robotics, cybernetics, and AI to the next level. They want to locate the human soul, in situ, extract it, and insert it into an artificial robot body. The company wants to achieve the impossible synthesis of science and spirituality, magic and technology, and, in the process, give birth to a new being and a new conception of nature. To that end, they choose an experimental subject: Leda Nea, who is revealed to be a scientist working on something called Project Zero for GR.

Leda Nea receives a new dictate from the company. She will report to a laboratory facility, sign a legal release form (in a mostly digital, heavily cyborged future, you know something sinister is afoot when your bosses have you sign an actual piece of paper . . .), and be subjected to bizarre and horrific experiments which will rip the soul from her biological body and put it into a robot body.

The process by which the company plans to remove her soul is rather vague: do they mean the soul as a poetic way of referring to the central nervous system? Or is the company actually trying to capture the irreducible spirit that is spoken of in religious and metaphysical traditions? Is it both? Is a "soul" electricity, chemistry, fluids, neurons in unique configurations? Or is there something more, something transcendent, transpersonal, some spark of divine mojo-substance? Maybe it's none of these things, just a fantasy. We're talking about a movie, after all. But the movie insists on its own reality, and that fictional reality seems to posit the soul as all of the above: CNS, spirit, nerves, brain, blood, electricity, chemistry all bound up together in a fantastic braid of consciousness, spirit, and being.

GR, in the grand tradition of such sinister megacorporations as Yoyodyne, Soylent Corporation, Umbrella Pharmaceuticals, Tyrell Corp, Weyland-Yutani, Cyberdyne, and Omni Consumer Products is about to unleash a disaster of biblical proportions. What, exactly, is the business plan here? Oh, that's right, they're going to spearhead new markets in soulular extraction processes. Gotcha. Gonna make bulk cheddar in that arena, no doubt. But then again, is GR's plan really so insane when measured against the cancerous infinite growth fantasies of predatory real world corporations?Why not soul extraction? A soul deserves better than such an imperfect vessel as the human body. In fact, you could say that putting a soul inside a custom-designed robotic body is doing God's work by building a more perfect temple for the spirit. And, now that I think about it, once the process itself is perfected and passes into the public domain, you'll probably see the birth of "organic" and "indie" soul extractors and "artisan" and "hand-crafted" robot body boutiques. I'm already looking forward to this future!

The dark arts of soul extraction, as portrayed in the movie, resemble some kind of Frankenstein meets Torquemada by way of Bush/Cheney Era torture policy and Jack Bauer kind of torture: stripped naked, Leda Nea is hooked up to wires and tubes and violently shocked. Leda flails about a padded cell (visual reference to the chamber where the Eva Unit goes berserk in Neon Genesis Evangelion), unable to dash her brains out, and thereby end her suffering, she has no choice but to have her soul removed and loaded into a robot body that's strongly reminiscent of  the sex bots from that Bjork video All Is Full of Love.

Leda Nea, in her new robot body, is isolated in an Edenic garden prison where she tries to escape and is pursued and killed by sentry robots only to be reborn as a vengeful spirit complete with Tetsuo-esque psionic powers of mass destruction. Leda Nea obliterates the city but, in an intriguing twist, she does not annihilate the technological basis of GR's city state. Rather, she seemingly heralds a new kind of life-form: bizarro serpent-angels stitched together out of robot body parts and powered by sparks of the divine essence.

Or something like that. Fragile Machine takes a turn for the apocalyptic, but instead of total destruction of the techno-order, it's more like a synthesis of spirit and robo-technology. The surreal imagery of the gravity-defying  robotic serpent-angels is something to behold as they twist their way through the clear skies above the drowned city which is now being reconstituted as a new civilization at movie's end.

Fragile Machine is a spiritual science fiction apocalypse--a fantasy of how a corrupt world ends, and a new world is born from the heart of a transcendent savior entity. The corrupt world is identified with mindless conformity, rule by transnational megacorporations, and the ruthless quantification of and experiments upon human life. Like many apocalyptic mythologies, it sets up a number of dualistic conflicts: Leda Nea is a rebellious woman opposed to the cold, oppressive masculinity of the GR scientists and their drone sentries; a lone individual battles the colonial corporate citizen; plants and animals are at war with robots and technological infrastructure; and, most importantly, the irreducible soul or spirit is portrayed as being in conflict with the pitiless, Orwellian systems of surveillance, quantification, and corporate-capitalist processes of standardization, mass production, and profit driven economies of scale.

These are all familiar themes found in many science fiction films, TV shows, comic books, animation, and literary works. What's interesting is how Fragile Machine uses these dualistic oppositions to portray a new synthesis of technology and spirit. After all, this is a computer generated movie. Although the production is quite small and independent minded, it still uses hardware and software developed by large scale corporate entities, so it is interesting that the movie's thematic progression reflects the physical means of production: a synthesis of independent moviemaking vision and corporation-derived tools results in a movie which suggests the monstrous edifice of GR may only be redeemed if it is put at the disposal of a single, autonomous soul with a transcendent vision. It's an intriguing mixture of the religious motif of apocalypse with stock elements of dystopian science fiction.

 You can also think of it as a mash-up of different tropes and visuals from different strains of science fiction: cyberpunk, dystopia, transhumanism, Asimov's Laws of Robotics, stories of robots becoming sentient, Orwell's 1984, Huxley's Brave New World, and various anime and live action works such as Ghost in the Shell, Akira, The Matrix, Robocop, 2001: A Space Odyssey, Dark City, Neon Genesis Evangelion, and, of course, Metropolis and Blade Runner. The movie wears its influences on its chest, but that's not necessarily a bad thing. This is the kind of movie where the more you get the influences behind it the more you can get out of it, I would say. This is appropriate to the spiritual dimension of the work, as well. Think of this movie as a sermon in the church of cinema, a kind of theological commentary on various themes in the "sacred texts" of science fiction movies, TV shows, literature, comic books, and animation.

 It also incorporates the aesthetic values of CG videogames and cinema--Final Fantasy, Parasite Eve, Resident Evil, and even Xenogears all come to mind. Fragile Machine is the cinema of people who grew up with immersive videogaming experiences--people who fully recognize the artistic qualities of videogames, and derive as much satisfaction and influence from gaming narrative products as more traditionally minded filmmakers would from Kurosawa, Bergman, Ozu, Resnais, Imamura, Fellini, Godard, Truffaut, Antonioni, Leone, Kubrick, early Coppola, Scorsese, Carpenter, and/or Romero.

Fragile Machine is definitely a visual spectacle, incorporating destruction and violence, but it does not wallow in the mayhem like some movies and games do. It's digging for something deeper by attempting to articulate a spiritual/metaphysical vision that, paradoxically, seems to grow out of the advancement of seemingly non-spiritual, non-supernatural information, engineering, cybernetics, AI, and robotics technologies. The movie seems to portray the infusion of spirit into technology which results in a being which is both spiritual and technological in nature.

As a skeptic, I resist Fragile Machine's dive into the supernatural, but on a purely aesthetic level, I admired the eclectic mix of science fiction and apocalypse. I don't think the movie is meant to push some sort of religious agenda. It's a movie first and foremost, at most a sermon in the Chruch of Cinema, and a dazzling make believe story. But I would be intrigued to see Aoineko and collaborators tackle more of a hard sci-fi story that doesn't lean on the supernatural elements as much.

Thursday, September 8, 2011

MOVIE REVIEW: TETSUO II: BODY HAMMER (1992)

Starring
Tomorowo Taguchi as Tomoo Taniguchi
Nobu Kanaoka as Kana
Keinosuke Tomioka as Minori
Shinya Tsukamoto as Yatsu (The Guy)
Hideaki Tezuka as Big Skinhead
Tomoo Asada as Young Skinhead
Torauemon Utazawa as Mad Scientist


Writer/Director/Co-Producer/Art Director/Co-Cinematographer 
Shinya Tsukamoto


Original Music by Chu Ishikawa
Special Effects by Takashi Oda
Cinematography by Fumikazu Oda, Katsunori Yokoyama
Produced by Hiromi Aihara, Hiroshi Koizumi, Fumio Kurokawa, Fuminori Shishido, Nobuo Takeuchi
A Kaijyu Theatre Production 

...

"I don't want money. Destruction is all I need."

...

Review by William D. Tucker. 

A drunken salaryman staggers through a subterranean underpass somewhere in the bowels of Tokyo. The camera, slasher movie style, seems to stalk him, putting the audience in a first person POV. A hand, the hand of the stalker, makes a gun and pretend shoots the salaryman. The salaryman is irritated by these juvenile shenanigans, but not for long. Two loud bangs, and bullets drill into his torso. He slumps to the ground, one of the comparatively few people in Tokyo who will be classified as a gun homicide that year.

The stalker is revealed in a reverse angle shot as a strange man with a smoking arm attended by an awestruck young man with a shaved head. The stalker seems to be pretending that his arm is some kind of gun. What kind of pretend results in actual bullets and an actual dead body, though, seems to be the question at hand . . .

Tetsuo II: Body Hammer resurrects the themes and imagery of the first Tetsuo movie, but dials back the surrealism a little bit. Or maybe it dials it up to eleven. I guess it depends on how you reckon such things. The first Tetsuo movie was a creation of pure sensation and outrageous imagery with little regard for the usual film grammar and character motivations. There was a story, and there were characters, but these things were subordinate to the overall spectacle of uncontrolled psychic and biological mutations. No motivations or causes are given for the wild transformations in the first movie, and Tetsuo II is comparably mysterious, but the sequel offers more of a science fictional rationale for the mutations. They are seemingly tied to rage, to deadly threats to one's survival, and memories of the past long suppressed.

In the world of Tetsuo II, mutation is also a matter of applied willpower. From the wellsprings of one's rage, one can focus thoughts into mutagenic agents.  An arm and a hand can be morphed into a cannon. Soft flesh becomes layers  of breathing, sweating steel. The most advanced mutants can seemingly manifest concrete as well as steel to further armor up against all enemies. Such thoughts can also be focused into a magnetic field, like Magneto in the X-Men comics, and used defensively and offensively against other metal mutants. Tetsuo II brings an amusing comic book logic to the story which makes it more of a traditional narrative experience than the first movie. Some people I've talked to don't like this aspect of Tetsuo II, and prefer the pure lunacy of the first movie which was totally unbounded by narrative and logic. In fact, it seems that many people were let down by Tetsuo II. Maybe I'm too much of a fan to see this movie in a harsh critical light, but I've always found Tetsuo II to be commendably ambitious. It takes the notions of mutation and creative destruction out of the purely internal, surrealistic mode of the first movie and amplifies them into instruments of mass destruction. In the sequel, it would seem that anybody has the potential to grok the Tetsuo state of mind.

Tomorowo Taguchi is back for another round of mutation and creative destruction as the suit and glasses stiff who transforms into the Iron Man when pushed to the limit by a mysterious tormentor. Shinya Tsukamoto writes, directs, operates the camera when he's not in front of it, art directs, edits, and incarnates a new version of his metal fetishist character from Tetsuo, the Iron Man.

 In the first Tetsuo film, the characters were broad types sketched in by enthusiastic actors. This time around, the characters are given a little bit more in the way of human details and specifics. Taguchi's character is given a name, Tomoo Taniguchi, and a chic apartment in ultramodern Tokyo. He shares it with his wife, Kana, who is played by Nobu Kanaoka. Kanaoka had a cameo as a woman possessed by a piece of biomechanical scrap metal in the first movie. Tomoo and Kana have a young son, Minori, and to all appearances their lives are not the stuff that films are made of, seeing as they live in a comfortable home and even sleep together in an adorable cuddle every night. Tomoo's got a secure job, presumably in some cubicle warren in some skyscraper, and Kana is a devoted mother, preparing breakfast each morning, and encouraging her husband to exercise regularly. Their apartment is a modernist refuge from the biological and technological chaos of the living city. Tomoo makes his way to his office job, wearing a dorky little backpack like a student, on foot and by bullet train and during these trips he is portrayed as having some bizarre anxiety, some sense of being engulfed by the city and its crowds, and yet also passed by, maybe even superseded . . . Tsukamoto shoots Taguchi standing still and staring into the camera as the crowds, backs to the camera, rush by him on the subway platform at high speed. Taguchi, as Tomoo, seems to be standing still, and yet vibrating with repressed energy at the same time. He has a power he wants to unleash, but can't tap into it. He's been too rundown by the workaday grind, by easy living, and he can only sense in an oblique fashion the potential within him.

Tomoo, Kana, and Minori are at the shopping mall one day when they run into a pair of trenchcoated lunatics. One of them zaps Tomoo with some kind of injection gun, and then snatches Minori. Tomoo staggers around in shock and pain, while Kana zips off after the kidnappers. Tomoo finds his way to the mall rooftop where he has the shit knocked out of him by the kidnappers, one of whom sadistically dangles him over the side of the building, while the other one threatens to throw Minori from the roof. But the kidnappers back away at the last moment, leaving Tomoo hanging off the building's ledge like a hero in some old silent film. Kana rescues him at the last moment, pulling him to safety, and they see that Minori has been left behind.

What the fuck was that all about? Were they really kidnappers? Maybe yakuza? Or were they were just particularly sick pranksters? Kana pressures Tomoo to start pumping iron at the gym, maybe to be able to better fend off the rising tide of punks and criminals infesting Tokyo these days. Tomoo can't lift the weights at first, but then he thinks of the leering faces of the thugs who assaulted him and his family, and he finds himself to be stronger than he thought. Next, he hits the workout bike, and his breath capacity and leg muscles have all been augmented by Tomoo's rich inner vein of rage, fear, and paranoia. Is Tomoo on a trajectory to become Tokyo's version of Paul Kersey?

Meanwhile, in the depths of an iron foundry, a small army of cultish skin heads lift gigantic weights crafted from discarded scrap metal and chunks of concrete. Fire and smoke and liquid metal pour from demonic apparatus, and the skinheads are seemingly trying to make their bodies over in the image of junk and machines. The kidnappers are revealed to be agents of this cult, and they hand their strange injection gun over to a portly mad scientist direct from central casting for maintenance. The leader of this cult, played by Shinya Tsukamoto, appears to be the shooter from the opening: a man with a scarred lip who luxuriates in a Jacuzzi filled with molten metal. The kidnappers describe Tomoo as a "mild specimen" and suggest that they have injected him with some kind of substance which will transform him. Tomoo is, perhaps, the subject of some sort of bizarre experiment.

The kidnappers strike again, stealing Minori from Kana and Tomoo's apartment. Tomoo gives chase, ending up on the apartment building's roof. He battles one of the kidnappers, who taunts him by telling him that he threw Minori off the roof. Tomoo goes berserk, and he mutates his right arm into a long, penile cannon straight out of the H.R. Giger calender. Tomoo blasts away . . . and ends up obliterating his own son, whom the kidnapper uses as a human shield. Kana witnesses this accidental homicide, and begins to see her hubby as some kind of monster.

The cult then kidnaps Tomoo, taking him to their lair in the iron foundry, and hooking him up to some sort of bizarre machine that looks like a BDSM version of virtual reality gear. The mad scientist,  at the direction of the cult leader, probes Tomoo's mind, and agitates his memories of the kidnappers and the death of Minori. These memories are like some sort of malignancy, and the mad scientist encourages them to grow and colonize more of Tomoo's consciousness. These cancerous thoughts give Tomoo a jolt of rage, which causes his body to begin to mutate into a living weapon, bristling with bouquets of penile cannons. Tomoo yells and screams in supreme agony, and fires his cannon appendages indiscriminately in the armored testing facility. The cult leader and the mad scientist are satisfied with their new creation. The mad scientist speculates they can use this new process of induced mutation to make piles of money enabling customers to transform themselves and others into screaming, writhing, bio-mechanical weapons batteries.

The cult leader isn't interested in money, though. His stake in the project is highly personal. For he and Tomoo share a secret history that the salaryman has all but forgotten. But the cult leader has forgotten nothing. He seeks not only to mutate Tomoo, but to reawaken his buried memories.

Tomoo's mutations progress into wilder, outsize forms. Eventually, he resembles a kind of lopsided golem fashioned from mud, concrete, and steel. His mutations increase as the cult leader agitates them by dropping hints of their buried past together, and threatening Kana's life. One of the dilemmas that Tomoo faces is that as he mutates and increases his power, he seemingly must struggle to control his destructive tendencies. Sure, he can kill and destroy property at will, but he cannot save any of the people he cares about, and  these frustrations only amplify his rage. Usually, in films about people with superpowers, the powers they gain or are granted are used to increase their agency, and to do good. But in the twisted universe of Tetsuo II, the powers come at great cost. One's body is subjected to out of control transformations, and it is all but impossible to unleash the powers within without causing massive unintentional casualties.

There is also a nasty rust disease which can afflict those who decide to unleash their inner Tetsuo. The cult leader starts using the injector gun on his skinhead disciples, and the war with Tomoo escalates.

Tetsuo II suggests that the mutational process can be guided, maybe even controlled and transformed into a commodity. Such a reproducible mutation process could even be co-opted by extremist political elements. The skinhead cult seems to exist as some kind of fascistic organization, all the members of which have been recruited from boxers, bodybuilders, and other devotees of physical culture. The leader seems to see such people as prime candidates for mutation. His motivations are murky, but he seems to have some aim beyond tormenting Tomoo. The imagery of the skinhead cultists and their willingness to be mutated into living weapons suggests some resurgence of Japan's militaristic past.

There is also a theme running through the movie that the city of Tokyo itself is somehow a repressive force, one that is ambiguous: it is the fruit of Japan's struggle to rebuild itself and thrive after World War II, and is therefore an improvement upon the imperialism which once led the country to total destruction. Everyone is employed, well-fed, and safe. But much of this security has a hidden cost. Society is ruled by powerful corporate interests. The common citizen is expected to practically kill themselves to make good grades in school and land in a plum corporate office job. Those that don't make the grade can look forward to a life of manual labor or maybe something in the service industry. Not everyone fits into such a conformist society. Tsukamoto, as a nonconforming artist, rather perversely suggests that there are those who would choose to obliterate such a society almost as an act of creative expression.

Tetsuo II is that rare fantasy movie that doesn't deal in simplistic conflicts between good and evil. In this reality, comic book superpowers offer their own peculiar kind of bondage. Men of metal suffer from rusty leprosy. Painful memories metastasize into psychic cancer. A sinister tormentor may organize a cult only to get you to remember what you've forgotten. And maybe that tormentor is a psychopathic murderer willing to put your family's lives at stake, but shouldn't any lover of truth be willing to go the distance? Moreover, in the world of Tetsuo, the most dangerous WMD is not a nuke or a biological agent or a bunker busting bomb. It is the rage simmering within the human heart. After all, isn't it that rage, combined with fear, hatred, and distrust, which builds the weapons and wages the wars?