Showing posts with label Speculative Video Game Products. Show all posts
Showing posts with label Speculative Video Game Products. Show all posts

Sunday, July 31, 2022

GRINDLORE: THE 3D GAMING.

 GRINDLORE: THE 3D GAMING. 


Developed by Protean Obligate Hardsoft.


Produced by Shay Dee Venture Holdings.


Published by Capital Dream Float. 


$99.99 (includes pizza coupons and a self-sharpening keychain)


Review by Turbo2099 for NONCRITICAL. 


This is a pretty cool-if deeply flawed-JRPG-inspired CRPG for modern systems. Basically, you play as a disgruntled vat-grown supersoldier known as the VIGILANTE SWORD MANIAC, who is trying to overthrow a frankly generic Evil Empire type outfit that's using black magic harvested from the hearts of angels and devils. In an amusing twist, Heaven has fallen out of fashion, and most people only really believe in Hell. One of your first quest-missions involves watchdogging a shipment of Heavenbound building materials to be used for the construction of a megabuffet to get the cool kids to look upwards again. Low-grade goofs on consumerism abound. At one point, you are able to buy a working copy of GRINDLORE: THE 3D GAMING at a gross chain video game store and actually start playing a second version of the game concurrently within your mainline game. This may create confusion within some players. Apparently, if you figure out how to beat both game versions at the same time you unlock the True Ending, but I found this to be a next-level hassle. You see, the deeper you get into the game, the more enemies you have to kill to increase your power. However, the more enemies you kill, the greater your reputation as a maniacal killing machine becomes, and everyone in the game becomes afraid of you. You really end up wasting time chasing down enemies to kill them and absorb their blood, although you can eventually purchase branded athletic wear that increases your movement speed. Once you're fully kitted out-shoes, sweats, ballcap, supporter-you can really zoom, but this takes forever and a day due to the bloated prices associated with athletic brands. You can also train to do parkour-themed assassinations. For bonus experience, you can take on various handicaps, such as ingesting an outrageous amount of hashish smoke before doing any of the parkour jobs. Please be advised that 'experience' does not mean 'experience points' it just means 'experience' as in 'that was an interesting experience.' Strong unpaid internship vibes abound within GRINDLORE: THE 3D GAMING. Most of the quests you take on-in addition to being dirty, demeaning, and dangerous-also pay less-than-squat. You do have the option of unionizing, but by the time you achieve union your Disillusionment statistic is usually so high that your player character is really only good for basic fetch quests under the influence of numbing quantities of cannabis smoke and/or grain alcohol. And even if you achieve union you may end up assassinated and buried inside the concrete foundation of a parking tower. If your Disillusionment statistic maxes out, you become incapable of further Gaming, and the sword-and-sorcery elements vanish, and you will suddenly find yourself locked into a punitively naturalistic office job simulator with strong elements of late capitalist post-satire with literally no end in sight. Essentially, you play through bewilderingly granular dialogue trees involving your co-workers' tastes in anime while filling in shipping and receiving data all set to a languorous vaporwave beat. All you can do is switch off at which point the program derezzes itself and you will be required to purchase another physical copy if you wish to start over from the beginning. One cool feature is that every time you die you get to burn in Hell, which sounds bad but actually the fires of Inferno are your most steadfast friends as they forge you stranger and sharper the longer and harder you burn. Of course, the more powerful you become the harder you are to kill and the less quality time you get to spend burning in Hell. This part frustrated me to no end. Overall GRINDLORE: THE 3D GAMING captures the 'damned-if-you-do-damned-if-you-don't' essence of our times. It reaches for next-level tightness, but mostly grasps at brimstone's fumes. I give it a 7 out of 10. 

Wednesday, April 28, 2021

Super Mario Bros./Regarding Henry/Shadowrun SNES . . .

. . . is a deep fake mash-up of the Super Mario Bros movie, the SNES game Shadowrun, and Regarding Henry, wherein Mario and Luigi are NYC plumbers struggling to make ends meet during an economic downturn. 

Luigi tries to keep the business on track, but big brother Mario keeps wasting money on expeditions deep into the subway system to discover a secret underground kingdom ruled by totalitarian, intelligent dinosaurs. These dino-men are clearly fascists, but they prefer to be called 'paleoconservatives.' Mario's girlfriend disappeared without a trace three years ago leaving him with nothing but a fantasy that she was kidnapped by evil dino-men and only Mario can rescue her.

Mario blows the company budget on nonsensical 'side scroller' devices that he claims will allow him and Luigi to project themselves into elaborate graffiti art pieces that contain extradimensional warp routes that'll plug them straight into dino-fascist HQ. Mario describes an elaborate vision of a fortress filled with fire deep underground where he believes his 'precious peach' is held captive. 

Meanwhile, Luigi starts pulling debt collection jobs for a local mob kingpin known only as 'Mr. Drake,' which results in Luigi having to brutalize innocent people. Luigi starts to hate himself, but can't tell anyone about his criminal 'extra life.'

One evening, Luigi is leaning on a corner store proprietor for protection money when an obnoxious asshole lawyer named Henry Jake Armitage blusters into the store for a pack of cigarettes and verbally abuses Luigi as a target of convenience. Luigi snaps and shoots Armitage in the head and bolts, leaving the lawyer for dead.

The rest of the movie crosscuts between two parallel stories:

Armitage recovering from being shot in the head, and struggling to regain the use of his body via physical therapy and psychological counseling;

and an increasingly desperate and unhinged Luigi pulling ever-riskier bank jobs while using his ill-gotten funds to construct an ever-expanding underground fantasy playground for Mario to roleplay his scenarios of defeating the dino-fascists and rescuing his 'precious peach.'

Armitage-who was a hard-driving mercenary lawyer working in the shadows of the legal system to benefit greedy mega-corporations-finds a new life of love and gentleness and contemplation. Luigi's bullet robbed him of his old asshole self and ironically gave him the opportunity to rebuild himself from scratch as a kinder soul.

Luigi and Mario both perish in an accidental explosion that occurs when they try to contrive a 'fire and lava castle' as per Mario's delusions.

Final scene: Armitage in a tiny apartment-he started the film with a big-ass luxury suite-painting a 'fire flower' in gentle watercolors as a television set plays an old episode of The Naked City . . .

"There are eight million stories in the Naked City, and this has been one of them . . ."

Roll credits over a soothing Philip Glass score.