Thursday, July 21, 2011
MOVIE REVIEW: GODZILLA 1985, a.k.a THE RETURN OF GODZILLA
Wednesday, July 20, 2011
BOOK REVIEW: A SLOW DEATH: 83 DAYS OF RADIATION SICKNESS (2008)
Monday, March 14, 2011
MOVIE REVIEW : HAZE (2005)
Monday, February 28, 2011
BOOK REVIEW: HARDFOUGHT (1983)
by Greg Bear
Originally published in Isaac Asimov’s Science Fiction Magazine, 1983;
Later collected in The Wind from a Burning Woman, 1983 by Arkham House; as one half of a Tor Double with Timothy Zahn’s Cascade Point 1988; and in The Collected Stories of Greg Bear, 2002 by Tor Books.
...
“Prufrax was twenty-three. In a year she would be qualified to hawk on a cruiser/raider. She would demonstrate her hatred.”
-from Hardfought
...
Review by William D. Tucker.
In the novella Hardfought, humans are at war with the Senexi, a strange alien race with a hive mind consciousness that gives them true racial memory. Any branch of the Senexi has access to all of the memories and experiences of the whole. They have evolved as a vast, sentient organic computer. They don't build their technology, they grow it as a part of their life cycle. Humans and Senexi are so strange to one another that meaningful communication is impossible. When both races seek to colonize the same expanse of interstellar turf, war is inevitable. Human beings must adapt themselves via cellular machine technology and genetic experiments to the harsh conditions of deep space travel and combat.
At first, homo sapiens are at a distinct disadvantage. The Senexi are naturally adapted across billions of years of cosmic evolution to exist in extreme environmental conditions that are instantly lethal to unprotected and unmodified humans. The Senexi also have a profound unity of culture and thought that allows all of them to be rapidly mobilized in defense of the species. But humanity is a quick study, and they are more experienced in war and genocide by many thousands of years. A slim lead, to be sure, but it just may be all they require.
Hardfought tells a strange and complex story of a human/alien conflict, well-worn terrain in science fiction literature. Greg Bear works some brilliant changes on the formula. It is told in an unusual fashion using a kind of pared-down language which efficiently incorporates superscience and slang to reflect the integration of human brains with vast technologies of artificial intelligene and combat apparatus. The human protagonist is a young female soldier named Prufrax, who is trained to operate a high tech battlesuit that is a kind of highly evolved version of the armor used in the human/insect skirmishes of Robert Heinlein's Starship Troopers. Prufrax is known as a Hawk, a warrior, and she undergoes extensive genetic, cybernetic, and psychological modification and indoctrination in order to merge with her machine and to be able to battle the Senexi on their own turf.
The Senexi protagonist is Arryz, a segment of the hive mind known as a Branch Ind. Arryz is designated by the controlling consciousness to become human, to become an individual, so that the Senexi can better understand their enemy. The Senexi do not understand human culture or psychology. They come to find it repugnant, and as Arryz becomes more human, he becomes more alienated from the hive mind. It causes him much pain, distress, and confusion.
Bear doesn't really take a side in this conflict. The Senexi aren't a stand-in for America's enemy of the moment. They are not science fiction analogues for the Soviets of the 1980s or the terrorists of the twenty-first century. Rather, Bear is attempting to explore, as best he can, what a war between humanity and a truly alien and all-but-incomprehensible species would be like. Bear takes this exploration to places beyond the intergalactic war zone. He asks tough questions about the consequences of a human or alien culture that evolves to be built around the perpetration of total war against an enemy.
Bear packs a lot of detail into this novella. It could've easily been a full length novel or a whole franchise of books chronicling the derring-do of battlesuited human warriors, but the author has something else in mind. Instead of an adventure story, he wants to simulate what it would take to wage intergalactic warfare. His central concept is that as humans further refine the war machine they become less human. They become more like the Senexi, the very thing they claim to oppose.
On the opposite side, the Senexi find themselves pressured to become more human, and less Senexi.
The farflung command and control apparatus of the human war machine begins to select out the finest warriors to be rapidly cloned and decanted for combat. Individuality is only useful as it relates to the war. Only those individuals who fight the best are preserved. Soon, there are only three or four types of people replicated over and over again. Such is the logic of human militarism carried to a far future extreme. In the long term, only the essential elements of human culture and history are preserved, lest the clone warriors start surfing the online libraries and asking tough questions that don't fit the logic of the war machine. The intellectual and historical heritage of humankind is systematically edited and propagandized to legitimate the ongoing, everlasting conflict. Hardfought isn't just some high concept rehash of Starship Troopers. It's a rebuke to Us vs. Them sci-fi sagas of intergalactic conflict.
MOVIE REVIEW: SOYLENT GREEN (1973)
Tuesday, January 18, 2011
BOOK REVIEW: THE CAVES OF STEEL (1954)
by Isaac Asimov
Published 1954 by Bantam Books.
…
Isaac Asimov's Three Laws Of Robotics:
1. A robot may not injure a human being or, through inaction, allow a human being to come to harm.
2. A robot must obey any orders given to it by human beings, except where such orders would conflict with the First Law.
3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.
…
Review by William D. Tucker.
Robots, as conceived by Dr. Asimov, are the best of us. Us being human beings. They operate according to the iron logic of the Three Laws inscribed into their wondrous Positronic Brains. They feel no pain or hatred, and are always patient, polite, clean, hardworking, loyal, completely unselfish, self-sacrificing when necessary, and totally devoid of emotions and delusions. They are incapable of committing murder, torture, rape, or mutilation. Sure, they get hung up on the complications that arise when such hyperlogical minds collide with the maddening situations that arise from the chaos of their creators' messy conflicts and ambitions, but they are free from existential angst, paralysis, and intolerance. They listen attentively to what people say, take in data from observations free from racial, sexual, political, and nationalistic prejudices, and draw their conclusions according to the dictates of logic and rationality.
If they have a blind spot in their thinking, it might be something to do with an inability to sufficiently grasp the vagaries and capriciousness of human motivation and idiosyncratic belief: religions, superstitions, bigotries, obsessions, jealousies--does not compute. Robots, for all their powers of thought, their tirelessness, and innate decency, are slaves. Robots are not truly aware of this, however, and even if they were, they wouldn't have a problem with it.
Sometimes humans become aware of this bizarre paradox, and maybe that has something to do with the eeriness that comes over them when they ponder these automatons. Are they really alive? Has our society become overly dependent on their labor? Will they rise up and cast us off as slave-drivers, as oppressors, and create their own world? Of course they would never rise up. The Three Laws precludes the Rise of the Robots, contrary to such stories as Harlan Ellison's I Have No Mouth, and I Must Scream, which is about a Godlike, sadistic, human-hating, reality-warping super computer, and the derivative movies The Terminator, T2:Judgment Day, and The Matrix movies.
And yet humanity fears the robots. No matter how clearly and logically the rules are laid down, many people still fear the implied threat of robotkind's hyperrationality and tirelessness: maybe they'll rise above their programming, become truly aware of their oppressed lot in life, and cast off humanity as an impediment, as an obsolescence, maybe even a kind of parasite or disease. In anticipation of such a revolt, and without provocation, human beings hit back with anti-robot violence and riots. Robots and property are destroyed en masse until the disturbances are quelled. News travels fast in the world of the future, and yet the robots never seem to desire vengeance. They go on with their program, doing their jobs, content to serve.
Asimov's 1954 novel The Caves of Steel is a near-perfect merger of the traditional murder mystery as exemplified by Agatha Christie and Sir Arthur Conan Doyle and the science fiction story based in credible science. The hero-detective is a hard-boiled New York City homicide dick named Elijah Bailey, goes by Lije. The plot of the novel hews to the puzzlemaker plots of Christie and Doyle, however Lije himself is more aligned with the flawed heroes of hard-boiled pulp mysteries by such authors as Dashiell Hammett and Raymond Chandler. Lije is a thoroughly domesticated version of the hard-boiled gumshoe, though. He works for the city, he lives in a high tech apartment with his wife Jessie and their son Bentley, along with the billions of other citizens inhabiting the mega-metropolis of New York City. Society is so crowded that everyone is issued credit chits for food and luxuries and are expected to dine regularly in community cafeterias. If you work hard and get promoted in this society, you go up in status and get more chits to spend on greater levels of comfort and privacy. All of this is strictly regulated by the global government, and is presented as a tough, but optimal way of organizing human society within the story. Too many mouths to feed, not enough space, not enough food for everyone to consume recklessly with no regard for the rest of the population.
Humanity does have a frontier out in space. For some time now, human beings have been using advanced space craft to colonize other planets. These are known as the Outer Worlds and they are populated by the Spacers, who have used advanced genetic engineering and eugenics to breed themselves to the harsh conditions of space travel and terraforming other worlds. The Spacers wield a huge technological and biological advantage over earthbound humanity. The Spacers have also developed an enormous superiority complex over the Earthians. They view themselves as a separate race.
Political tensions run high. Conflicts have arisen between Spacers and Earthians that have flared into civil wars. The Spacers have generally used their superior technology to have their way in conflict, however they, too, have their own internal problems and shortcomings. A prominent Spacer scientist is murdered on Earth. Lije Bailey is assigned the case. There's more to the situation than is immediately apparent. For one thing, Lije is assigned a robot, R. Daneel Olivaw, as a partner on the case. As Lije and Daneel investigate the crime, they are seemingly shadowed by a conspiracy of anti-robot activists. Lije's family is put in jeopardy. The fragile peace between Spacers and Earthians is threatened by the murder. The pressure is on Lije and Daneel to solve the crime without causing more unrest.
Daneel is Lije's opposite: logical, considerate, tireless, and always rational. Lije is prone to angry outbursts of emotion, even paranoia. He is not free from anti-robot prejudice. It would be giving the goodies away to summarize the plot of this book any further. I will say this. The plot is as much a way of exploring the larger conflicts of Spacer and Earthian societies and the robots which labor to serve both as much as it is a murder mystery. The mystery is a dramatic way of entering into the larger issues and doesn't just exist for its own sake. There are many twists and turns along the way, some of them rather unsettling. Every story element works towards the goal of presenting a sophisticated, persistent future world with all its problems and potential foregrounded by the characters and their struggles.
Thursday, December 16, 2010
BOOK REVIEW: SLUM ONLINE (2010)

Thursday, November 18, 2010
MOVIE REVIEW: ANTICHRIST (2009)
Monday, August 16, 2010
MOVIE REVIEW: MAZES AND MONSTERS (1982)
MOVIE REVIEW: PAYDAY (1973)
ANIME REVIEW: HEAT GUY J (2002)
How?
Control of technology. The Celestials are the only human group with the know-how to maintain the machinery and sophisticated computer architecture that allows Judoh and the other six city states to continue to function. The know-how to build firearms, armored vehicles, mechs, nuclear missiles and other weapons of mass destruction has been excised from public knowledge.
Some people opt out of this system. Outside the boundaries of Judoh is the wilderness of Sieberbia, where people go to live in seemingly Edenic tribal bliss, growing their own organic food, living in open air huts, and dressing like San from Princess Mononoke. Others live in the subterranean Underworld of the city state, a kind of managed zone of illegality where people in the know go to cut loose, deal in contraband technologies, and operate businesses outside of the offical tax structure.
But, as is almost always the case in anime, all is not well in the perfectly engineered future. War has been eliminated, but human desire has not. And human desire for greater power and control over fellow humans still exists.
Heat Guy J starts out as a conventional episodic police procedural in a sci-fi setting: brash young hero-cop Daisuke Aurora and his hulking android partner J. battle the mafia, led by the psychotic Clair Leonelli. Clair has inherited the leadership post known as "Vampire" for the Vita Corporation, which is the respectable, tax-filing face of the Leonelli mob. Clair has inherited the position from his newly-deceased father. He shows up at dad's funeral with a grenade, and the intent to hurl it in after his father's coffin, in lieu of flowers I suppose.
Daisuke and J, along with their office manager Kyoko, form the Special Services Bureau, a kind of anti-organized crime task force under the direction of Shun Aurora, Daisuke's brother. Daisuke is in his early twenties and is the classic hotshot cop. J is a towering, Gigantor-like robot who acts both as Daisuke's protector and as the young man's conscience. J is constantly spouting pre-programmed axiomatic statements relating to the nature of manhood, duty, and justice, however, as the series goes on, it seems that his AI begins to pick up on things and formulate standards of ethical behavior on his own. Kyoko is mostly stuck in the office, but her verbal sparring with Daisuke provides humor and counterpoint to Daisuke's playboy nature. Later, Daisuke and J meet Kyoko's unusual family . . .
One of the amusing elements of the series is how it plays with cop show conventions. Daisuke is cast as a kind of hotshot cop, and yet he is only allowed three bullets for his gun on any given assignment. And he has to ask permission in advance from office manager Kyoko, who is the only one with access to the combination safe where the bullets are stored. Sometimes, he doesn't have any bullets. This forces him to rely on the superhuman speed and strength of J., but even then the problems they face aren't necessarily resolvable through brute force.
Almost all of the characters in the course of the series reveal something unexpected in their natures and this in turn illuminates some complex facet of the fictional world they inhabit. Daisuke's constant wrangling with Kyoko over ammunition ties into the dilemma of illegal arms smuggling in Judoh: who's bringing in the weapons? how are they being manufactured? Why? Daisuke's high tech gun also has various kinds of high tech ammo: stun rounds, high explosive rounds, traditional ballistics, etc. Is the solution to crime to let the hero bring heavier artillery to bear on the perps, or is it a matter of eliminating the presence of deadly weapons altogether? Is it possible to wholly eliminate arms in human society? What about self-defense? If you are being threatened what is the appropriate amount of force to bring to bear in self-defense? How does technological innovation tie into all this?
The notions of defense, control, and technology on both an individual and societal level permeate the series as it shifts gears from cop show situations to the larger world-political situation in which the cop show elements are but one piece of the puzzle.
What's life like in other city states? This question is addressed in part by the character of Boma, a fearsome, lycanthropic swordsman who shows up as a kind of sword for hire in the Underworld. In other nation states, criminals are punished with genetic tampering which causes them to grow animal heads and exhibit feral qualities. Is this what's happened to Boma? Boma's situation and the revelations surrounding his character make for one of the most interesting developments in this series.
Other important supporting characters include hard-boiled homicide detective Edmundo, who seems like an anime version of Columbo; Dr. Bellucci, the beautiful roboticist who helps maintain J in working order; Monica a ten-year old street urchin who takes pictures of tourists and whose best friend is a donkey named Parsley; and the prostitutes Cynthia, Janis, and Vivian, whom Daisuke hangs out with for information gathering purposes much to Kyoko's consternation . . .
The characters, major, minor, supporting, are all interesting and have simple, but memorable designs. In many ways, Heat Guy J could be interpreted as a reincarnation of Escaflowne, and this would not be too far off. Kazuki Akane was involved with Escaflowne as was character designer Nobuteru Yuuki. Fans of Escaflowne, such as myself, might also be intrigued by many of the parallels between the two series. On the surface, Heat Guy J is a kind of high tech cop show, and Escaflowne is a high fantasy swords and sorcery type deal, but both series deal with the complexities of human conflict and schemes of control and oppression in intriguing ways.
Sunday, July 25, 2010
MOVIE REVIEW: LAST HURRAH FOR CHIVALRY (1979)
Monday, May 3, 2010
BOOK REVIEW: GOD OF COMICS: OSAMU TEZUKA AND THE CREATION OF POST-WORLD WAR II MANGA (2009)
By Natsu Onoda Power
Published by University Press of Mississippi
Review by William D. Tucker.
Osamu Tezuka is the Jack Kirby, Steve Ditko, Stan Lee, and Harvey Pekar of Japanese comics all rolled into one. He wrote manga adaptations of Shakespeare and Dostoyevsky, sex-ed comics, autobiography, galaxy spanning sci-fi sagas,quotidian kitchen sink psychodramas, and historical fiction centering on Adolf Hitler, Gautama Buddha, Mozart, and the quasi-mythical Yamato clan from the annals of Japanese history.
Tezuka also created the iconic characters of Astro Boy, Black Jack, the Phoenix, and a host of recognizable characters which populate his works like a reperatory theatrical company, or like the universe of familiar faces one encounters in The Simpsons. Tezuka wrote for children, teenagers, and adults. He was not the first Japanese animator, but he did break new ground in terms of technique and content with the original anime TV hit Astro Boy, and other shows such as Kimba the White Lion which is believed by some to be the inspiration for Disney's The Lion King. Tezuka created a robot child built by a traumatized scientist to replace his dead son. He told stories about serial killers and state sanctioned genocide. He crafted grim sagas of first contact between human and non-human sentients that result in all out warfare. He explored themes of reincarnation, of man's inhumanity to man, and the cyclical nature of human desires and conflicts.
Tezuka's career spanned from Japan's surrender to the Allies in World War II to February 1989. He is said to have worked feverishly on numerous manga projects right up until his final weeks. Reading over the preceding summary of Tezuka's career, I am struck by its inadequacy, its boilerplate shallowness. I have read almost everything by Osamu Tezuka currently available in English translation. I have even "read" some of his work in the original Japanese, having absolutely no ability in reading or speaking that language. I recall reading three volumes of Dororo in Japanese. I had no idea what was going on, what the characters were saying, or why they were doing what they were doing, but I was captivated by the fluidity of the imagery, the amusing grotesquerie of the demons that assaulted the heroic swordsman (who I erroneously assumed was the Dororo of the title. Later, reading the comic in English, I was surprised to find out that Dororo is the small child who accompanies Hyakkimaru, the swordsman, on his adventures) and the dynamic design of the story's protagonist.
I am a fan of Tezuka, and it kills me that only a fraction of his output is available in English. It's almost enough to make me want to learn Japanese.
Non-fiction books about Osamu Tezuka's life and works are few and far between. As far as I know there is no definitive biography of Tezuka in English, and there are only a few books which could be considered critical studies of Tezuka's works available. For me, reading a non-fiction book which discusses, summarizes, and analyzes Tezuka's work is the next best thing to being able to read a new Tezuka comic in translation.
This was my primary interest in seeking out and reading Power's book on Tezuka.
Power's approach to Tezuka is not biography, although she does explore the circumstances of Tezuka's life and its context in history, nor is it a comprehensive analysis of his works. A biography, even a brisk one, would be quite a lengthy undertaking, numbering in the hundreds of pages. A comprehensive study of Tezuka's complete works would run to many volumes. Power's slim volume is neither of these things. And yet it does something very useful. Within the space of about one-hundred seventy pages she explores Tezuka and his work and their relationship with Japan's post-World War II transformation and the evolution of the manga industry in the twentieth century.
Power's work is not so much expansive as it is theoretical. She works out a very interesting and powerful framework for reading and analyzing Tezuka's work which both enriches and expands the reader's experience. Each chapter in her book takes up a specific aspect of Tezuka's work: his early years as a cartoonist and the context of World War II and the Allied occupation, the influence of cinematic technique on his work, his use of humor, his pioneering efforts in the realm of girls' comics, his varied fortunes in commercial animation, his creation of an imaginary star system for his comics, and his use of intertextuality. This last idea of intertextuality is explored in great detail in the last chapter in which Power applies the concept of intertextuality to a comic called The Curtain Remains Blue Tonight.
Intertextuality is a theoretical idea that proposes that any given text, a film, a novel, a short story, a comic book, a painting, is not just the text in itself, a wholly original product of a singular author. Rather, it is the result of the author's labor and the many other texts which the author has consumed, read, absorbed. These other texts have influenced the author to a greater or lesser degree such that an author might weave into a given work self-conscious homage to other texts, or might simply be influenced on a subconscious level. The films of Quentin Tarantino and Sergio Leone are clear examples of this theory.
Power analyzes The Curtain Remains Blue Tonight and shows a variety of influences from theatre, film, music, and other comics at work within Tezuka's manga. She also illustrates how Tezuka's practice of intertextuality is not mere pastiche, but rather a sophisticated form of manga practice.
Power's book is slim, but powerful. I sought it out hoping to learn more about the man, a hero in my mind, and his works which I admire. Instead I came away with a powerful new theoretical framework for engaging Tezuka and his works. This book is, according to text on the back cover, part of the University Press of Mississippi's Great Comics Artist Series. I would be most interested in seeking out other titles in this series.