Showing posts with label Science Fiction. Show all posts
Showing posts with label Science Fiction. Show all posts

Sunday, June 19, 2022

COMICS REVIEW: WE3 (2004, 2005, 2011)

 


Written by Grant Morrison 

Art by Frank Quitely

Color/Digital Inking by Jamie Grant

Lettered by Todd Klein

WE3 created by Morrison and Quitely


Published by Vertigo/DC Comics as WE3 #1-3 in 2004 and 2005. Later published in an expanded collected version in 2011.


. . .


"Is coat not we."


. . .


Review by William D. Tucker. 


You have a pet. Could be a dog, a cat, a rabbit, a rat, a bird. You give it a name. You call it by that name. Your pet responds when you speak the name you've given it. Or maybe your pet is just responding to human made noise coupled with your body language directed at it, but it has no conception of having a name. Or maybe your pet offers no response at all. Maybe you have to pick it up to move it where you want it to be. Perhaps you have a pet which can be housebroken so it doesn't shit and piss all over your home. Maybe your pet needs to be caged or crated. Your pet might be able to roam free within the bounds of your house or enclosed yard or your apartment-or maybe you've sprung for one of those invisible fences. Maybe your pet seems to greet you when you come home after being away for awhile. Your pet could be happy to see you, your pet may even have missed you while you were away, or it just knows that you're the one who controls the food and water. Maybe you like to stroke your pet and have it cuddle in your lap or perch on your shoulder or even upon the crown of your head. Maybe your pet likes to curl up by your feet when you're lying in bed. It's possible that your pet is a draw, a social lubricant, that encourages people to spend time with you. It's possible that you see your pet as a means to get people to see you as attractive, as caring, as a responsible person, to date you, to have sex with you-or, alternatively, you don't want your pet to be so friendly with other people. Maybe you enjoy injuring, beating, torturing, and/or mutilating your pet. Maybe that's just the kinda person you are. You might even want your pet to be aggressive towards other pets-for fun, for profit, because you like having control over other living things that can't resist you, that can't fight back, or you just like the sight of blood and mayhem. Maybe, just maybe . . . what you truly want . . . what you most fervently desire . . . is for your pet-or pets-to kill other people. You could want that above all things. 



In the comic book WE3 the American military transforms cats, dogs, rabbits, and rats into cyborg warriors that can be piloted with what looks like a wireless X-Box controller. These animals have been surgically wired into armored bionic bodies that give them enhanced speed, resistance to bullets, along with explosive pellets, missiles, focused beam weapons, and high velocity projectile blades. And they can talk. 


This technological transformation involves complex neurosurgery along with constant administration of an array of anti-rejection and psychiatric medications via body-sited pumps and reservoirs. The logic is that in a world where war is a necessity if you replace human soldiers with animal cyborgs then humans no longer have to die fighting necessay wars. American humans, to begin with, but presumably the animal cyborg technology will spread across the globe just like nuclear weapons, the AK-47, and cyber-warfare viruses, but, in the fullness of time, all warlike nations will be fielding animal 'borgs, and humans will just be at-a-distance wargamers, support/maintainence/troubleshooting personnel, logistics-


-not bad, right? 


I mean, if we accept that war is a necessity.


Not to mention you're using sophisticated mammal brains as a basis for controllable but also autonomous intelligence when necessary. How many times have we been burned by the overblown promises of A.I., right? Those drones people get up in arms about? Those things are piloted, okay, by some flightsim jockeys in air-conditioned trailers. None of that shit is Skynet. Not even close. Moreover, the drone operators still suffer from PTSD every time they obliterate a civilian cab driver or a giant wedding party or a school full of children and teachers. The operators see the instant of slaughter up close and personal in super hi-def. That's traumatic to human brains. The traumatized soldiers tell their stories to journalists. Journalists inform the public. The public is appalled. Popular support for default militarism craters. Recruitment numbers sink. Defense budgets must increase. That's what they do in the American system. Defense budgets go up despite lack of popular support for whatever Forever Wars we got goin' on at the moment. Popularity or lack of same is not the determining factor. Desire to project strength to rest of world is what matters. But you need dependable personnel to fight wars. And remember: war is a necessity. 


So, you know, animal cyborg soldiers. They don't experience trauma when they kill. So far as we know. You've seen how cats "play" with mice or squirrels or cockroaches-they're not even hungry! We romanticize canines, but they have aggression, too, and especially when they're socialized-or de-socialized, if you like-to fight on behalf of humans. Think hunting dogs. Think guard dogs. Think dog fighting rings. Dogs have seemingly co-evolved alongside us homo sapiens, so what living being could be a more loyal military asset? 


Imagine being attacked by a large cyborg dog, one that's tearing out your throat. Imagine a cyborg cat leaping onto your face, clawing out your eyes. Think how demoralizing, how terrifying that would be to all-too-human enemy troops.


Rat brains are simple, easy to wire-up, and you can quickly breed up whole messes of 'em. They can be filled with incendiary and/or explosive substances and directed en masse to destabilize/destroy enemy personnel, infrastructure, etc. 


Rabbits breed real easy, too, and they're deft at creating underground complexes of tunnels. The reconnaisance applications are killer. Plus they, too, can be wired up for boom-boom action if you're in need.


So, you know, the idea of cyborg animal warrirors although seemingly crazy and/or cruel is definitely not insane. It's not detached from reality. In fact, maybe it makes too much sense. 


This overabundance of sense-making is what drives WE3.


We see the animal cyborg warrior program laid out in all its particulars. We meet the military leadership. We meet the politician who has backed the project with hopes that this new way of war will rocket them from the Senate to the White House. We meet the scientists who work their Frankenstein magic on rats, cats, dogs, and rabbits. We even get to see field logistics personnel who make the cyborg animal soldier deployments run as smoothly as possible. 


And we meet the three: a dog, a cat, a rabbit. The dog's fierce and loyal. The cat is basically a ruthless murder machine-in a Vietnam War movie, the cat would be the soldier crafting necklaces out of human ears. And the rabbit is skittish, unpredictable, and quite dangerous, as it deploys bomb pellets all over the field from its robo-rectum. Each animal is surgically merged with a quadrupedal suit of armor that makes them hard to kill, increases their speed, and features gauntlets with carballoy scalpel claws and high velocity razor launchers. They can also be equpped with machine guns, rockets, death rays-all the toys. This bestial trio is not to be fucked with, for they will slice you into shredded bits of intestine, and smash you into shattered bone fragments. You know what a dog does to a chew toy, right? You're the chew toy. 


WE3 is economical. It was just three issues in its original serialization. The expanded trade paperback edition is about 110 pages. Dialogue is stripped to the minimum. The pages feature dynamic panels within panels during battle scenes to give you both extreme close-ups of gruesome violence and the wider perspective on the field of combat all-in-one. You can read through it quickly, or savor the details. There's no sequel or prequel or sidequel as far as I'm aware. The creators said everything they needed to say, I assume. Nor do I disagree, if this is the case. Plenty of comic books go on and on to diminishing returns. Amusingly, WE3 avoids mission creep. 


WE3 is about ways of seeing. How do humans see the world? How do animals view things? What do humans see when we look at animals? Do animals see us the way we see ourselves? What about complex surveillance systems? What perspectives do we gain or lose or ignore or privilege when we implement pervasive audio/visual/biometric tracking? What do you see when you accept war as a necessity?


WE3 is about speech. If we technologically modified dogs and cats and rabbits to be able to talk . . . what would they say? How would they say it? Would we accept this? The military and political leadership in WE3 seem freaked-the-fuck-out to hear a dog talking. Is that just the shock of the new? Is that something they'll get used to with time?


WE3 wants to know if cats and dogs and rabbits want to be surgically wired into ferocious cyborg bodies. Without giving it away, I felt WE3 gives a definitive answer . . . but then I thought, That's a definitive answer for these specific animal characters . . .



WE3 is surprisingly convincing, considering its far-out Frankenscience premises. Or maybe I'm just an easy mark. Yeah, I'll talk to a dog or a cat. Sure, I convince myself they understand-that we understand each other. And, yes, the idea of bionic pet warriors strikes me as clever. If I were a political-military shotcaller, I'd probably even look into it. I suppose, at some level, I've even accepted the necessity of war. 


And all I did was read a talking animal comic!

Wednesday, March 16, 2022

COMICS REVIEW: WEAPON X (1991)

 


Story and Art by Barry Windsor-Smith 


Lettered by Jim Novak


Edited by Terry Kavanagh 

Assistant Editors Mark Powers and Kelly Corvese

Editor-in-chief Tom DeFalco 


Originally published in Marvel Comics Presents #72-84.


. . .


"Logan could have killed us all . . . I met his eyes for a second . . . filled with hate and fury . . . but I couldn't tell if it was some animal bloodlust . . . or horror at what we have done to him!" 


. . .


Review by William D. Tucker. 


Weapon X is comic book science fantasy body horror dealing with themes of out of control rage, human experiments, mind control, and the question of free will. Strong stuff for Marvel Comics in the early 1990s . . . strong stuff even now, actually. Usually, you would have to go to David Cronenberg, Shinya Tsukamoto, or Katsuhiro Otomo for this kind of action, but here it is on paper and in color. Only the lack of full frontal nudity and swearing marks it as a Comics Code Authority Approved book. Weapon X is, unusually for its time, an uncompromised work of mainstream super hero horror comics. 


There's a man named Logan who likes to drink and fight and wander. He spends his nights in flophouse rooms just like the Blues Brothers or in Men's Only accommodations run by fundamentalist Christians like what Charles Bronson sets up in Death Wish 2. Logan is full of rage which fuels his rootlessness. If he has no attachments, no emotional connections, then his conscience need not be troubled if he goes around breaking the faces of other rage-poisoned men in barroom brawls. 


Wake up. Fight. Get shitfaced. Fall asleep. Repeat.


Logan need never step outside of this perfect rage-servicing system ever again. For he is a mutant with retractable claws and a strange 'healing factor,' a power that allows him to quickly heal from any and all injuries short of a direct hit from a ballistic missile. He cannot be easily killed, nor is the average drunken street brawler ever likely to humiliate him with defeat. Logan has nothing to fear.


Or does he?


As it turns out, Logan is of great interest to a secret organization that wishes to capture him to use as a live subject for horrifying psycho-surgical experimentation. Their purpose is to transform him into a living weapon that can be controlled at-a-distance, presumably for assassination purposes like poor Laurence Harvey in The Manchurian Candidate.  


But this secret operation has a much more effective technique than flaky Communist hypnosis. This is real science, true penetration into the mind via ultra-technology. And we get to see the whole process play out step-by-step. In Weapon X we get to see things from the perspective of the mad scientists even more than we get Logan's side of things. Yes, it's all comic book stuff. But it's so detailed that after you read it you'll probably come to expect this level of precision from other comic book villains, maybe even demand it. I know I did . . .


Logan is tranquilized, captured, stripped, shaved, and put in a sensory deprivation tank with all sorts of intravenous feeds of powerful painkillers and hallucinogens and who knows what else. Logan's kept in a medically induced coma for an unknown period while the mad scientists penetrate his brain with probes that allow them to view his innermost thoughts on huge telescreens. 


Logan's body is injected with a liquid adamantium substance that's manufactured in a nuclear reactor via processes that verge on the alchemical. This fanciful liquid steel bonds with his skeleton and the retractable/extensible knuckle claws that Logan has chosen not to use so as to conceal his identity as a mutant. After the adamantium bonds with his claws he inevitably causes injury to himself if he extrudes them, something he was choosing not to do prior to being captured. Once he is under the control of the mad scientists, they force him to extend and retract his claws-they force him to tear his own flesh.


They force him to bleed


So, it's not just a pure application these people are after-they get off on sadism, as well as total control of a human mind. 


Themes of paranoia are threaded in, beginning with the premise of being an outsider kidnapped by a sinister cabal-who are themselves serving an unseen master-and mutating into grotesque sequences of Logan running endlessly through a nightmare terrain that provokes strange spiky growths to burst forth from his already violated body. This is the horror of being out of control, of being invaded by technology, of losing your grip on reality, and always at the mercy of unknown sadists serving unknowable motives and masters. Taken out of the context of the expansive X-Men mythos, this works quite well as a standalone mindfuck. 


In addition to the compelling themes, we also have definitive visual portrayals of Logan in both his disguise as an alcoholic nobody and as a wild, bestial killing machine. When his rage is fully loosed, he slices scores of heavily armed and armored soldiers, and stands victorious-despite being pierced by many bullets-upon a hill of corpses. Logan, nude, stalks frozen psycho-scapes where he does battle with fearsome bears, tigers, and wolves. All the while, he is surveilled by the cruel, inscrutable faces of the mad scientists and their workaday technical staff. Dark fantasies of retribution are piped from Logan's brain onto telescreens. Eventually, Logan is reduced to being a live video game avatar to be piloted by the mad scientists through terrifying scenarios of primal combat. All of this is rendered in wintry white, lurid red/yellow/pink, chilling blue, and shadowy black. The colors are about what you expect from a comic of the time, but they are deployed vividly. 


I think, too, it must be noted that Weapon X has a single author: Barry Windsor-Smith. I think this is the main reason why the narrative flow is intricate without losing momentum. Dialogue text plays over the barrage of techno-invasions of Logan's body and mind. It's all worked out with precision timing. There's none of the static that's inevitably generated by the bullpen approach of your average super hero comic book of the time. Windsor-Smith is able to weave it all together as he sees fit, without having to second guess another writer or artist. 


Anytime I read another comic about Logan, I inevitably find myself thinking back to Weapon X. I even think of it when I read the ones that were published well before Weapon X even existed. Truly, its power changes Logan's past, present, and future. 


Now that's a mindfuck for you!

Wednesday, February 3, 2021

MOVIE REVIEW: 2001: A SPACE ODYSSEY (1968)


Directed and Produced by Stanley Kubrick

Screenplay by Stanley Kubrick and Arthur C. Clarke

All Special Photographic Effects Designed and Directed by Stanley Kurbrick

Special Effects Supervisors Wally Veevers, Douglas Trumball, Con Pederson, Tom Howard

Director of Photography Geoffrey Unsworth

Additional Photography John Alcott

Editor Ray Lovejoy

Production Design Tony Masters, Harry Lange, Ernie Archer

Wardrobe by Hardy Amies

Music by Aram Khatchaturian, Gyorgy Ligeti, Johann Strauss, Richard Strauss


Starring

Douglas Rain as Hal

Daniel Richter as Moonwatcher

Keir Dullea as Bowman

Gary Lockwood as Pool

William Sylvester as Dr. Heywood Floyd



“Do you believe that Hal has genuine emotions?”

-a query from a BBC interviewer in the movie 2001: A Space Odyssey


I was lookin’ back to see if you were lookin’ back at me to see me lookin’ back at you

-lyric from “Safe From Harm” by Massive Attack from the album Blue Lines (1991)


Review by William D. Tucker.


THE FOLLOWING FILM IS RATED NC-4,000,000,000.

ONLY STAR CHILDREN SHALL BE ADMITTED.


We begin with creepy, ominous music in the dark,

which swells into the grandeur of Thus Spake Zarathustra,

whilst the moon, the earth, and the sun come into an alignment which seems more alchemical or mystical than scientific.


We get onscreen titles.

We’re made aware that this is MGM and Stanley Kubrick’s cine-baby.

We might idly fantasize what it was like in ‘68 to see it all on a huge screen, maybe mellowed on some primo grass or electrified by a hit of sublime blotter,

but, and I’m just guessing here,

we’re probably sittin’ at home,

staring into a phone or a laptop,

maybe even a flatscreen TV if you’re really fortunate.

And I am here to tell you that I officially endorse the home viewing experience,

‘cause . . . what the fuck are you doing in a COVID-19 superspreader theater?

You still don’t get it?
How many people have been killed by COVID-19?

And you still want to hit the town and raise hell?

Like, what-the-blue-fuck, human?!


The music paired with the void of a blank screen.

We’re not talking about the sublime blackness of outer space.

We’re just in darkness, with nothingness, and the music unsettling us.

Agitating our minds, putting us into a tense, yet receptive state.

Readiness.

Hypervigilance.

2001 has a reputation, after all, you can’t just casually stroll into it.

And I’ve developed this crackpot idea over the years that it’s the music that births the movie, not crews of hundreds or even thousands of people. 

I don’t understand music at all, so I have all these romantic and/or mystical notions about it, 

which is how I prefer it.


I’m not totally checked out.

I’ve known people who were musical over the years. 

I know, rationally, that music is just another human product.

Like a car.

Like a cheeseburger.

Like a police state.

Like a hydrogen bomb.

Like carbon pollution.

Like a baby.

Like religion.

Like racism.

Like democracy.

Like a green and red bathrobe.

Like an AK-47.

Like a Studebaker.

Like sexism.

Like torture.

Like homelessness. 

Like feast.

Like famine. 

Like the Tower of Babel.

Like Disneyland.

Like totalitarianism.

Like microwaveable Santa Fe rice and beans. 

Like a copy of the novel Locus Solus in English translation.

Like xenophobia.

Like an electric chair used to kill people.

Like money.

Like slavery.

Like genocide.

Like empire.

Like agriculture.

Like red plastic party cups.

Like homophobia. 

Like transphobia. 

Like landmines.

Like cigarettes.

Like a vape pen.

Like an old DVD copy of the movie Outland.

Like a complete set of the Funk and Wagnalls Encyclopedia.

Like letters from an old friend or a past lover.

Like the video game Candy Crush

Like a crack pipe.

Like aerosol whipped cream. 

Like the video game Missile Command.

Like trench warfare.

Like a blue Chevette where the driver’s side door won’t open and you have to get in from the passenger side anytime you want to go anywhere.

Like clean drinking water from a tap. 

Like a camera ready full-sized prop of the mystical mindfuck monolith used in the feature film 2001: A Space Odyssey.

Like a doggie pooper scooper.  

Like a cell culture meats reactor.

Like the ham you might one day eat produced by a cell culture meats reactor.

Like a blogpost.

But I don’t feel it. 

I feel the flaky, mystical shit,

at least when it comes to music. 


We start in a void.

And then we are enveloped by movie.

That’s the bullshit romantic-mystical version. 

I’ll take it.


The music drops us off some four million years ago with our earthbound primate ancestors fighting among themselves, ever fearful of the big cats, and struggling to survive by scrounging roots and berries and drinking from a muddy pond. At night, our ancestors huddle in the crevices of this or that mountain or hill, and sometimes the little ones are restless from hunger. Nothing worse than going to bed without dinner. The leader of this tribe has his own space in the rock crevice, where he can watch the skies. Something about that moon. Will it always appear up there like that? Sometimes dark clouds cover it up-is the moon gone? The clouds come and go, and the moon-much like the sun-seems a constant in this life. But if you stare too long at the sun, you suffer. The moon doesn’t punish you to stare at it. You can stare at it as long as you want to-you can fall asleep staring at the moon. What’s going on with that? Why is it like that?


One fateful day, a mystical mindfuck monolith appears, and our ancestors gather around it, touching it, screeching and grunting as the potent and portentous object directly influences their minds. Soon, our primate forbears are having new, more aggressive thoughts. Moonwatcher-the leader primate-picks up a bone and starts whacking the ground with it, until he shatters the skull of some long-dead quadruped, while seeing in his brain images of the meaty four-legged beasts falling in the dirt. Swing the bone, make the four-legged beast fall, eat its flesh. Just like the fearsome big cats eat the flesh of two-legged primates and four-legged beasts alike. This new aggression, this new appetite-both are ominous gifts of the mystical mindfuck monolith. 


The leader of the monolith-enhanced primates rallies his comrades to victory against a rival tribe, and ecstatically hurls his bone-club into the air. The bone goes up and up and up-


-flash forward four million or so years- 


-and the bone has become an orbital nuclear missile platform circling the Earth. 


We get retro-future travelogue sequences that play like Star Trek by way of Mad Men, in which we see how the New Man travels inside a Pan Am branded space shuttle from Earth to the international space station and on to the subterranean moonbase, complete with cute stewardesses and pink-uniformed hospitality staff. The space station has options for accommodations: do you prefer the Hilton or the Howard Johnson’s? 


(Me? I go HoJo!)


The space station has these spacious, sitdown video phone booths. Which are awesome. But . . . no mobile phones? Not even a Miami Vice-style handbrick? Even the crew of the starship Enterprise had their flip-action tricorders. Jesus, Kubrick, you really whiffed that one . . .


Big emphasis on eating in this flick. You got the starving primate ancestors discovering the joys of raw meat. Four million years later, you’ve got all manner of zero-g friendly vacuum packed, liquefied, self-heating space rations, and, where artificially induced gravity is available, green, brown, and orange varieties of nutrient-rich slop which you can sit down and scrape off a tray with a fork. 


And once you’ve eaten your fill, you can agonize over reading the instructions for your first time using a Zero-G Toilet so you can properly take your first Space Shit. A lot of this future food doesn’t look like much going down the hatch-maybe it’ll assume a more impressive form on the back end? One day we will know . . .


And it’s all routine. It’s all professional. It’s a little . . . boring, dare I say? It’s all the result of massive amounts of capital and research and development and infrastructure brought on by the protracted atomic dick measuring contest between the USA and the USSR. Sure, in cinematic terms, it’s a matter of a cut: one moment we’re in the earthbound primal past, and then the next moment we’re in the outward bound cosmic future, with scarcely any grounding in the present. But we can reasonably infer what it takes to get us from scratching in the dirt with a sharpened bone to regular people-moving traffic between terra firma and the international space station and the subterranean moonbase: lotsa time, money, labor, and imagination. 


And who knows how many deadly mishaps and accidents, how many dead pioneers. How many contentious budget negotiations and legislative sub-committees. Maybe even protests. And what did we sacrifice to get us to this ultratech future? Did we scrap universal healthcare in order to get us off-planet? What about all the espionage scandals as the US and the USSR deploy spy and counterspy to try to get the leg up on each other? 


Nah, just leave all that shoeleather offscreen. This is a movie, after all, and we gotta keep things moving


But I find myself thinking of such things when the flick is done, you know?


The moonbase is this spectacular thing that looks like we’re growing giant circuits in the very lunar rock. All of the special effects shots of the aperture opening to admit the landing vehicle and just, like, the idea of the thing is so exciting and inspiring to me. I want this goddamn moonbase thing to happen! I really do. Even if a language arts loser like myself would never be fit to thrive in the quantitative-STEM-skillset-centric future-hey, whatever, I’m still in favor of it. I accept my obsolescence. It’s fine. It really is. 


Much of what we see of the moonbase is conveyed through magnificent miniatures. And then we’re stuck in a conference room for a lengthy bout of exposition wherein we discover that something has been discovered on the moon by the American contingent that the US Security Council has decided to cover-up by spreading a bogus story that an epidemic has spread necessitating a lockdown. 


The conference room set has got to be one of the meanest jokes Kubrick ever set up and paid off in any of his movies. Forget the acid satire of Dr. Strangelove or the twisty turns of perversity in Lolita-in 2001 we are subjected to fantastic vistas of our primal past; pre-historic first contact with an intelligent alien force; graceful ballets of futuristic space hardware; a visionary moment of threshold entering the subterranean moonbase . . . only to end up inside a boxy conference room with migraine-inducing fluorescent walls where we have to listen to the flattest, most matter-of-fact verbal presentation outside of a day one freshman composition lecture-oh, yeah, Kubrick’s fucking with us all the way. 


But, once again, this all goes back to the idea of presenting humankind’s first steps off-planet as workaday, tedious, expensive, and tangled up with Cold War intrigues and skepticism about Joe and Jane Sixpack being able to handle news about definitive proof of extraterrestrial intelligence without forming the All-American Sunday School Moral Majority Inquisition and burning NASA scientists at the stake to preserve their monotheistic creationist cosmology. 


Secrets. Lies. Hierarchy. Nationalisms. Tribalisms. Superstitions. 

Hard to get out from under all this stuff, y’know?

Yeah . . .


Once we get out of the lunar conference room, we load up into a transport vehicle to take us to an excavation worksite. During the ride, three scientists enjoy space sandwiches and space coffee while looking at hard copy photos and readouts about what exactly the Americans are keeping secret: yet another mystical mindfuck monolith buried some four million years ago on the moon. 



This monolith is clear evidence of intelligent extraterrestrial life that has evolved well before the existence of humanity. When a group of spacesuit clad homo sapiens gather ‘round the lunar monolith at the excavation worksite they hear a painful noise that penetrates deep into their minds-


-and we cut to a long-range spacecraft en route to Jupiter some eighteen months later.


Once again, the magic is in the cut.

That monolith . . . it just keeps things moving right along, doesn’t it?


WARNING. SPOILERS AHEAD . . . IF YOU’VE NEVER SEEN 2001: A SPACE ODYSSEY DO YOURSELF A FAVOR AND GO WATCH IT. EVEN IF YOU HATE IT, IT’S STILL WORTH YOUR TIME. I PROMISE YOU. WHETHER YOU KEEP READING THIS POST OR NOT . . . DON’T SKIP THIS MOVIE. IT DOES SO MANY THINGS . . . BUT IT IS DEFINITELY AN EXPERIENCE WORTH HAVING. WARNING. SPOILERS AHEAD . . .


Aboard the Jupiter bound craft we meet Hal, the intelligent computer system that runs the whole ship, essentially transforming it into a thinking and feeling vessel. In effect, a living starship. 


Inside the body of Hal we have five human astronauts. Three are in suspended animation, and two are awake and making command and control decisions assisted by the supergenius AI brain of Hal. The meat-people are still in charge, and the circuit-person is, well, not afforded actual person status, as it happens. This may or may not be the source of the coming conflict.


Hal detects a malfunctioning component that requires a human to exit the starship in a spacesuit, extract the failing piece of hardware, and bring it inside the spaceship for analysis and repairs. This excursion proceeds without incident, but when the two humans and Hal examine the supposedly faulty piece of machinery . . . it’s in perfect working order.


Hal, the supercomputer who never makes a mistake, got it wrong. This freaks out the humans, who fear that this error is a precursor to total system failure. The humans decide that they’ll probably have to shut down Hal’s higher brain functions and leave his autonomic systems intact. Sort of like if you destroyed a human’s brain but kept their brain stem and everything below that functional. Yeah, real Frankenstein shit when you think about it . . .


Hal, perhaps, reacts defensively to the threat of having his consciousness obliterated because of a single mistake. The movie is ambiguous. Much is left unsaid. The humans seem confused and even resistant when asked by a BBC reporter if they think Hal is having ‘true’ emotions. The two humans aren’t hostile to Hal, nor do they seem at all to take seriously that Hal is a kind of person with consciousness. You could say that their sin is one of carelessness as opposed to cruelty. Another interpretation is that Hal’s defensive actions reflect some kind of neurosis or psychopathy-it’s really hard to tell. Hal is, perhaps, a new kind of being-one that is born of humanity, yet not of flesh and blood. And so it would seem that Hal shares many human qualities: emotions, ego, a sense of purpose, a desire for approval, an instinct to defend his existence when threatened, a capacity for long-range planning-


-a capacity to lie, to manipulate, to engage in intrigues and duplicity to achieve some end that he thinks justifies his means.


Yeah, Hal is not that different from his human ancestors, when you get right down to it.


Hal just happens to be made of different materials, that’s all. 


That’s how I see it. 


Well . . . Hal defends himself. This entails the death of all the human complement of the spacecraft save for one. And that last one fights to survive. The last living human onboard the vessel makes his way into the room that contains Hal’s higher logic circuits. Hal begs for his life. Hal makes logical appeals. Hal tells the human that he can feel his mind breaking down . . . it’s a truly chilling sequence. The human ruthlessly pulls the circuits of Hal’s mind, and Hal, as a circuit-person, is no more.


At the moment when Hal’s consciousness is extinguished, a video plays explaining the secret purpose of the expedition to Jupiter, which had only been explained in part to the three humans in suspended animation. We the audience are not permitted to hear the briefing in all its particulars, but the point is that the last surviving human crew member now knows this great secret. 


And we the audience are also left to speculate about why this convenient video briefing plays at the moment of Hal’s extermination. It’s like the video was this secret memory that Hal kept all to himself, imprisoned within his circuit-mind. And now it’s free, because Hal’s mind has been destroyed. Hal, perhaps, was jealous of the great purpose which had been bestowed upon the humans, and so this first circuit-person may have lashed out against the humans due to that fatal envy. The movie doesn’t spell any of this out, but that’s what I think. Hal wanted to be the hero of this great odyssey, and this desire drove him to distraction which resulted in an error that precipitated the battle of meats-person vs. circuit-person. A new kind of tragedy for a new kind of being. 


The last surviving human crew member stares, face taut with shock, from behind the translucent faceplate of his space helmet as a video briefing dumps cosmic secrets into his mind. Just like that. Watching 2001, a film from 1968, in 2021 . . . well, you can see all the essays and thesis statements about the ubiquity of screens and the numbing amount of screen time that the future people in Kubrick’s film are subjected to whether it be for banal social interactions or cosmos-shattering revelations. 


Earlier, there’s a sequence wherein the two up-and-about humans and Hal are all watching a BBC program in which they are interviewed. Meats-people and the new circuit-person are all spectators to their existences as they go through the numbing and rigorous tasks of space travel. I could see a scenario where a person-meats or circuits-could lose their mind and come to see the people in the BBC program as wholly different beings. That’s not me. I’m not a TV star. Wish I had something other than a re-run to watch . . . ah, well . . .


We are told directly by Kubrick, via onscreen titles, that our arrival in Jupiter space will also entail a journey beyond the infinite. So buckle up, I guess?


Because we are about to take the Big Cosmic Trip. This is the sequence which most people who know about 2001 are familiar with even if they haven’t watched the movie from beginning to end like the Risen Christ and Stanley Kubrick intended for you to do. Frankly, if you’re going to YouTube a section of this movie, if you’re just going to cut straight to the highlights-well, we’re here, human.


We’re here.


Once again, we have an alignment of massive forms that feels more alchemical or mystical than scientific or physical. When we see planets and stars and mystical mindfuck monoliths so precisely aligned, I don’t think we’re necessarily meant to take it literally, but maybe it’s supposed to be another way of seeing. Like it’s from the point-of-view of whatever alien intelligence is behind or within the monolith(s). From this strange, other-than-human perspective, it all kind of lines up, it all seems really cozy, the vast gulfs of space/time . . .  they ain’t so vast. They ain’t so insurmountable. Humans are bound by physical laws. But the mind behind the mystical mindfuck monolith(s) . . . could it be unbounded?


We’ve been led a merry chase from our hard and hungry days out on the veldt, to our appointment in Jupiter space, haven’t we? The monolith is always there for us, with just the right message, just the right effect upon the ever-evolving human consciousness. 


I think we’re dealing with the negation of Babel. 


You know the story of the Tower of Babel?

Long ago,

humans constructed a great tower

to bring them closer to the gods

but the gods

angry that mere mortals would trespass upon the domain of the divine

obliterated our great project like it was so much sand

and the humans who all spoke with one tongue

were afflicted with so many languages

that they were all doomed to confusion

doomed to nations and factions and tribes

that could never possibly unite

and rebuild the tower

and again trespass upon the domain of the divine


. .  . or something like that.



In 2001 humanity is united, however imperfectly, by science, math, physics, and a common physical understanding of the Earth and the vast universe of which it is a humble part. The multiplicity of tongues hasn’t whipped us yet.


Humans erected a great edifice to reach beyond earth, and deep into the rock of the moon, and beyond to Jupiter and, as Kubrick would have it, beyond the infinite.


And the mystical mindfuck monolith has always been there to let us know that we’re making steady progress, and that we are not forbidden from the domain of the divine, but, in fact . . . we are welcome.


2001 is the negation of Babel. 


But to go beyond the infinite, we have to be transformed. Our mind has to be fortified with new knowledge, new ways of seeing. Hence the iconic laser light show. We no longer need to scrape our nourishment from a self-heating tray or slaughter our fellow animals. We are ready for direct brain induction via informatic energy beam transmission. This is the first person VR version of what the mindfuck is like. 


At the end of our journey, we must leave ourselves behind. We arrive in a luxury hotel suite in our spacesuit, impossibly aged, and wide-eyed with shock. But the monolith guides us through the movements of a kind of one act play about mortality. We are haunted by our old self, and so we look over our shoulder-but no one is there. We’re already looking  ahead to the next station of our circuit. We sit down to one final meal. And we look up to see ourselves lying upon our literal deathbed. And there we are, piteous, frail, far too aged, and yet we reach up one last time-


-towards the mystical mindfuck monolith at the foot of our deathbed.


And as the first person camera moves into the monolith we realize it has always been a doorway.


And now the monolith looks upon the deathbed . . .  and where once there was a frail old corpse there now rests a translucent super-fetus inside a force field bubble. 


We are reborn.


We are larger than any planet. 


We are open to the infinite and beyond.


We can now get the true ending of Rez.


What’s next?


2010: The Year We Make Contact, obvi. 


Which is, actually, a damn good movie. Peter Hyams. The director of Outland.


I know, uh, it’s kind of a letdown right this moment that the big shit Kubrick movie ends . . . and we are just led on to watch another, non-Kubrick movie. 


But 2010 is a solid flick. 


Swear to monolith-it’s totally watchable.


I like it.


It’ll probably be a blogpost on here one of these days.


What?


Show’s over.  


We’re back in mundane reality. 


Back to our mobile phones. We got that going for us. Kubrick totally missed that one. 


See?


We’re already doing Kubrick better than Kubrick.


BONUS: Did you know that Richard Pryor did a one-man version of 2001: A Space Odyssey as part of his stand-up set in the 1970s? If you didn’t . . . now you know! YouTube it. You’ll laugh. It’s brilliant.