Tuesday, April 12, 2022

POETIC VIDEO GAME REVIEW #25: IRON TANK (1988)


This is the one

where

with true tank controls

and 

under cover of history

you're the tank 

you the player 

are the tank 

or perhaps you're so identified with your vehicle that you kind of become the vehicle 

you were a man who becomes a tank 

an iron tank 

in order to fulfill your mission to destroy the enemy

as you go along in your tank 

or 

as you go along as a tank 

you collect letters that stand in for different kinds of ammunition for different kinds of weapons including a rare powerup for a super weapon that can wreak destruction across the screen 

obliterate all enemy 

as you go along in your tank 

or 

as you go along as a tank 

occasionally bombs will fall from the sky causing the screen to shake and flare up 

it's hard to see the on-screen display of your life bar when this happens 

it's as though the explosion is so intense that it's messing with your technology 

with your on board sense of yourself 

as a tank as a man 

as a man who is merged with his tank 

as some cybernetic intermediate being 

I'm not totally sure 

but that's the feeling that I get this time around

you've a choice of three paths to victory 

of varying levels of difficulty 

different kinds of obstacles 

different item drops 

once you know the game 

you have a sense of which path you prefer if you wish to get through the game with speed 

as you blitz through the enemy 

you will occasionally encounter boss fights that are basically giant tanks that manifest out of dark voids 

this is a familiar boss fight motif for many eight-bit NES video games 

the screen goes black and a giant enemy threatens you 

it's part of the theater of the 8-bit I suppose 

a convention to draw attention to a dramatic battle with a significant enemy 

as opposed to the hordes of pop-up mooks that you slaughter without a second thought 

well now you're confronted with a huge boss tank in a despairing void of total darkness 

it's weird when this happens in the context of a non-fantasy game 

or what is presumably a non-fantasy game 

where do the surroundings go? 

are we not in physical reality anymore? 

come to think of it 

Iron Tank is a strange game that takes a lot of liberties with the history that it presumes to gamify 

the subtitle is 'The Invasion of Normandy' but this game bears little resemblance to the historical Normandy Beach landings but that's okay 

I suppose this is a kind of semi heroic fever dream derived from what a small boy might think of when they have watched hours of History Channel documentaries about World War II or they've watched some old World War II movies on one of the Ted Turner channels of a Sunday morning or whatever 

a tank is a cool toy when it's small and plastic and in your hands 

and you've got a bunch of plastic enemies to steamroll 

you can even build little bases and obstacles out of Legos and Duplo blocks and all the rest of it 

I vaguely recall as a child constructing some improbable enemy base out of Lincoln Logs 

maybe it was a saga of enemy loggers that I had to massacre,

maybe I'd just seen Ferngully

I no longer recall at this distant date

but I'm sure that was a fun time 

so Iron Tank is not a source of credible history 

surprise, surprise, surprise

but it's a decent fantasy riff on tank warfare 

from the WWII era 

I suppose 

with a quasi science fictional logic to it 

you're piloting a super tank that can just steam roll scores of enemies 

and you're equipped with some kind of top secret screen clearing nuclear weapon 

and icons appear on screen as though you were playing some kind of tabletop war strategy game 

some kind of a kriegspiel with the tedium stripped out

juiced with high doses of mythic heroism 

real life warfare is not fun 

forgive me for stating the obvious 

while people can be awarded individually for valor in the face of death and danger 

the overall effort doesn't usually rest upon any one person or individual 

it's a collective mechanized rationalized standardized endeavor 

in which the individual is but a cog in the machine 

everyone knows this 

forgive me once again for stating the obvious 

but the fantasy of being a lone tank that fucks up all of the enemy for good 

that's fun 

it's easy to gamify 

you're basically managing scarce resources 

shortages of ammunition 

declining fuel reserves 

you've got to fight and scavenge at the same time in order to survive and prevail 

that's kind of how Iron Tank works 

you're also besieged by enemies on foot 

groups of squishy little soldiers 

that are somewhat comical on screen 

they swarm you from behind 

and if you go after them they scatter

but usually most of them get run down underneath your treads 

it's surprisingly grotesque and funny in a sick fuck sort of way that never fails to tickle my funny bone 

and yet I keep coming back to this fantasy of merging with the tank 

I think this is another childish thing 

playing with little cars little dump trucks little tanks little jet fighters little fantasy vehicles like flying saucers and the knockoff brand x-wing fighters I got in a bucket full of spacemen from K-Mart

and you know 

occasionally 

something really fancy like a Robotech Veritech fighter or a Mechwarrior miniature 

or something along those lines 

the machine is always cooler than the person 

I still kind of feel this way 

I've always been the kinda person

who believes Bruce Wayne is the Lie

and Batman the Truth

equipment more real than character

equipment as character

maybe I'm still just sort of a fucking miserable child at heart 

I don't know 

but I don't really feel too bad about it

the world is a stressful place full of dangers 

if I had the opportunity to slice my central nervous system out of my body 

put it in some kind of armored casing 

and then slap that sucker into a formidable cyborg body 

you better believe I'd go for that 

zero doubts, no fucks given, 

and that's kind of how I process Iron Tank 

yes the opening cutscenes briefly describe a person who is inside that tank 

but you don't actually see the person get out of the tank during the game 

nor is it an option to leave your vehicle of war like you could in Blaster Master 

where you could get out of the jumping futuristic super tank

that's not how that works in Iron Tank 

you are all tank all the time 

which suits me fine 

it's not like you're getting invited to social events over your radio

that would be a whole other game

where you would have to decide if any of these parties are worth going to

gotta manage your wardrobe

feel out the vibe 

dress accordingly

rack up those style and vibe congruence points

all the while you're blasting party-pooper Nazi fucks into pink mist

that would be neat

but

nope

that's not Iron Tank

what it is

is

you're just running a gauntlet 

of enemy 

enemy tanks 

enemy planes dropping 

enemy bombs 

swarms of foolhardy enemy soldiers who can nibble away at your power bar 

not to mention treacherous roads that lead to obstacles you have to maneuver around 

every once in a while you come up to a large enemy base facility of some kind 

usually with giant mounted guns on it 

and you have to zap that all to hell in order to get inside 

drop into a shadow void 

from which 

manifests a giant mecha mutant tank 

the latest monstrosity pooped out by the self-replicating Nazi death machine of machines 

-Hitler's asshole must be well-stretched and bloody, straining after his dreans like this-

the life destroying mechanism that encompasses all the other mechanisms of death 

that births the sub mechanisms of death 

that's the vibe I get 

you travel from the bottom of the screen to the top 

and destroy everything that gets in your way 

it's all part of that death machine that encompasses the smaller cuter death machines 

no reason to hold back 

no reason to hesitate 

you

the Iron Tank

are just the necessary consequence

manifesting

to obliterate the Hitlerian-Asshole-Death-Machine-Complex

so fire at will

be not troubled

an Iron Tank must Iron Tank

Sure 

there's plenty of reason to maneuver carefully 

you don't want to get destroyed 

and yes 

you do have to rescue prisoners along the way 

but as I recall you can't actually kill any innocent people 

it's just not something you can do 

I'm fine with that 

maybe it's all a part of the experimental technology of the super-duper Iron Tank 

is that it has great friend or foe recognition but that's just something I have interpreted into this 

I don't recall if that was explicitly mentioned in the instruction booklet or not 

in a way 

after experiencing the power of an Iron Tank 

I don't think I want to be anything else other than an Iron Tank 

maybe a man got into that tank 

piloted it to the end of the mission 

and then when people went up to the tank to provide repairs 

or whatever 

and check on the health of the pilot 

maybe 

they opened it up and they didn't find anybody 

oooooooh 

could it be that Iron Tank is a secret spooky game after all?

-May 2021-April 2022