Sunday, April 3, 2022

POETIC VIDEO GAME REVIEW #24: TIME ACE DS (2007)



It's not any good.

It's not even so bad it's good.

It's generically crappy.

It's driving in the exact center of the road.

Which some say is the worst place to drive.

Centrists catch all the hell in times of discontent. 


There's something about time travel.

It's sorta like Starfox, but you're trapped on Earth, no talking animal people that I could find, and the soundtrack leaves no trace upon the memory. 


Do you like games with planes which emit projectiles?


There's a chance

that if human civilization self-immolates

that this could be one of the surviving remnants

of video game culture 

of, y'know, culture in general

and maybe the Space Brothers would find it,

fuss with it,

think,

"No great loss. Maybe such mediocrity is exactly why they chased a nuclear weapon-environmental death wish. Maybe it's an actual flight simulator made by idiots. It wasn't just a symptom of the losing side. Maybe humanity was just a complete, dumbfuck Ultra-Loser

collectively, 

individually,

systematically, 

militarily,

ecologically,

psychologically, 

spiritually, 

politically, 

economically, 

artistically,

poetically, 

literally, 

legally,

illegally,

just a great big pants-shitting Voltronic Florida Man."


In other words,

Time Ace DS is probably too good of a final remnant for us, when you think about it.


The Space Brothers toss Time ACE DS back on the fused and twisted mountains of rubble, and zip off in their psionically powered flying ziggurat. 


Roll credits.


Post credits scene reveals that the Space Brothers all died slow, agonizing deaths due to exposure to Ultra-Loser Florida Man radiation. 


Production logo.


MPAA rating banner in blue and white.


House lights come up.


You exit the theater


into the mysterious night.

-March-April 2022