Gosh, I just . . . like . . . I got all this money.
Okay.
I got all this money-
I got too much money-
And-and-and-like . . . Internet.
Okay?
Too much money . . . and Internet.
What should I do?
Gosh, I just . . . like . . . I got all this money.
Okay.
I got all this money-
I got too much money-
And-and-and-like . . . Internet.
Okay?
Too much money . . . and Internet.
What should I do?
CREEPY, VACANT CORPORATE CAMPUSES STRUGGLE WITH SELF-ESTEEM ISSUES IN RECORD NUMBERS.
Talkman attempts to supplant Walkman in the Marketplace of Ideas resulting in all-out nuclear war.
“Save the world? What? Me? There’s a sword in a stone I gotta get my hands around? And then I gotta kill hordes of monsters and soldiers and dragons and demons and angels and gods whose deaths will power me up? So’s I can bring down the Evil Empire? Really? Slaughter that makes me strong up to the point of being like a god? And then I get to kill God in a one-on-one duel? This is what you’re calling me to do? Uhhhh . . . okay, I guess . . . but what about this bag of fast food? Why can’t I just strong up by eating these five roast beef’n’cheddars for $5.99? That’s a big protein hit isn’t it? That should strong me up real good, shouldn’t it? If I do that, uhhhh, then like I shouldn’t have to go on a worldwide killing spree, right? And I got this can of soda-right here-same as you saw in that commercial where the girl gives the can to that riot cop? Brings peace to the valley or whatever? Like, that’s some Pepsi Proper Peacemaking-give that girl a job at the, uh, the United Nations-or did they already do that? I should look that up. But like . . . they wouldn’t put . . . that in a commercial if it was a lie, now, would they? Consumerism, like, I know people bag on it, but, like . . . everybody I know buys stuff. Red state. Blue state. Marvel fans. DC fans. Star Wars. Star Trek. And that consumerism stuff’s been around since before I was born, okay, so, uh, it must be working? Voting with, uh, with, like, my dollars? Even political campaigns have to, y’know, spend millions to get those votes, right? And that’s, ah, like, the Supreme Court-they basically made Cash American into the whole, y’know, free speech thing, didn’t they? So, uhhh, I don’t actually have to take up arms against some, uhhhh, Evil Empire . . . do I? I mean, I guess what I’m trying to say, like, it isn’t just today that I’m busy with food intake stuff and beverage intake stuff-this is, when it gets down to it, very intensely integrated into my day-in-day-out along with, of course, job things and, ahhh, bathroom breaks-especially with these roast beef’n’cheddars, you don’t want to rush those along else they’ll tear you apart, speed kills, right . . . and, ah, ah, ah, sleep, uhhhh, you know . . . I gotta make time for tweets, too, gotta make time for that . . . YouTube, of course, I got so many videos on that that I haven’t even watched yet-and new uploads every day, so, um, I’m not sure . . . when or how . . . I’m supposed to, as you put it, answer this call to adventure. I’m not trying to sound self-important . . . but I am very definitely, as they say, booked solid.”
Trailer Theme: Short Change Hero by The Heavy
You cut your trailer to this tune, and you’re golden.
People will think it’s the new Batman.
Doesn’t matter if it’s anything to do with Batman or not.
People hear the song, and they want whatever it is that’s stuck to it.
The song conveys a certain Batmanity to whatever’s near it-a proximity type of deal.
You can’t lose.
Written and Directed by Gakuryu Ishii
From a novel by Yumeno Kyusaku
Photographed by Norimichi Kasamatsu
Edited by Kan Suzuki
Music by Hiroyuki Onagawa
Production Design by Toshihiro Isomi
Starring
Rena Komine as Tomiko
Tadanobu Asano as Niitaka
. . .
“You must never, ever become a bus conductor.”
. . .
Review by William D. Tucker.
Boredom in a small town out in the sticks.
You’ve got to make your own fun.
Even if it’s all in your mind.
Or maybe it all starts in your mind until you find a real life adventure to displace your boredom.
Either way . . .
Tomiko works as a bus conductor. She punches tickets. She offers an additional pair of eyes at dangerous crossings-especially train tracks. This is in some vaguely delineated Japanese past-1930s? 1940s?-in which the monotony of existence in a small town is all-consuming. No significant reference is made to the world beyond this town. Tomiko’s job as a bus conductor is explicitly presented as a job for women. Only men are permitted to work as bus drivers. Tomiko narrates her story by way of a series of letters to her best friend. We find out that she had great expectations that this job would be more of an adventure, but, alas, it’s a grind like all other things. It becomes exciting only when Tomiko takes on the role of a civilian detective.
Another bus conductor dies in a suspicious accident. There’s a rumor that she was murdered by a bus driver who manipulated and seduced her into becoming a victim. The implication is that this predator has insinuated himself into the job of bus driver because it allows him proximity to his prey. Whether this is the truth or just a creepy folktale is the mystery at the heart of Labyrinth of Dreams.
A prime suspect emerges: the sullen yet handsome bus driver Niitaka, whom Tomiko first sees taking a nap right on the train tracks. This sets up a core ambiguity: is Niitaka just a deeply depressed person, or is he a monster? Maybe he is a monster but also feels remorse over his killings which drives him to various antisocial and self-destructive behaviors. Tomiko takes a very black and white perspective on things, casting herself as a dogged seeker of justice right out of a paperback thriller. She’s convinced that Niitaka is the murderer. But the film outside of her constructed narrative allows us to see Niitaka in other ways. Labyrinth of Dreams uses close-ups of Tomiko’s relentlessly suspicious face to remind us that we’re supposed to be on her wavelength even while other shots create a static of uncertainty. Niitaka himself is so emotionally closed-off that we end up projecting whatever pleases us onto him.
Tomiko finds herself attracted to Niitaka. Niitaka seems to take an interest in her. Tomiko possibly sees their romance as an undercover operation to ferret out the truth, but she also seems to sort of like him. The key scene between these two happens over two glasses of wine. I won’t spoil what exactly occurs but Niitaka challenges Tomiko to play a game of “chicken” involving the two glasses. This is all deeply suspicious . . . but ultimately it's as ambiguous as everything else. The most that can be said for sure is that Niitaka is a deeply troubled person . . . but is he a monster?
Labyrinth of Dreams uses black and white cinematography to evoke harsh feelings of isolation and fear as well as a dreamy romanticism. Everyone that appears in front of the camera is an actual human actor, no deep fakes, no computer generated sidekicks. All of the props, costumes, locations, the bus, the train, the train tracks, the trees, the fog-it’s all there, it all exists, even if it’s all lit, framed, and assembled into a stylish set of sequences that defy easy explanations. Ultimately, Tomiko and Niitaka’s lives are very, very small. They each try to leave their mark upon the world-for good, for evil, maybe just to beat back the oppression of insignificance, maybe they don’t actually know why, maybe they can’t ever know.
Maybe Tomiko’s just inventing a narrative-any narrative, even a ghastly one-to escape a tightly constrained existence in a world that looks down on poor working class women.
Maybe Niitaka’s depression drives him to minimize his own narrative to reduce the surface area of emotional vulnerability.
There is an ending that points to some possibilities, but much is left up to We the Audience to sort through, assemble, discard, and/or frame as significant.
Theme of Subterranean Investigations: Orion by Mark Styles
The truth waits for you . . . underground.
Could be past, present, or future.
Maybe it’s beneath the geological or aquatic or political or economic or infrastructural or ecological surface of things.
Maybe it’s deep within a mind-yours, someone else’s, God’s, a chess robot’s, etc.
But you’re going to have get deep into it, whatever it ends up being . . . so it’s good to have a cool theme song to carry you along, isn’t it?
Sure . . .
apocalypse
store
you
fall
into
it
find out if you have the will
to resist
your heart’s most corrupt desire
that weapon system that won’t just shut up your neighbor
it’ll burn the very Platonic ideal form of neighbor right out of the fabric of reality
that cataclysmic impulse buy
can you fight it
BECAUSE IT IS HERE
IN YOUR FACE
WITHIN YOUR GRASP
ALL IT COSTS
IS EVERYTHING
And then no more worries about neighbors ever again
but then it hits you
maybe your neighbor bought that weapon system first
zapped you
and you’ve just been obliviously burning in Hell all this time
would explain that Heat Dome that’s all in the news of late
wouldn’t that be some shit
and if you’re actually already in Hell
a place of torment, of thwarted dreams
then this apocalypse store is just a devil’s trick,
right?
and even if you buy that weapons system
your neighbor down here is surely just another illusion
just a cardboard Hogan’s Alley pop-up target
so you may as well save your money
buy some of that really fancy hot sauce
Hell of all places has gotta have really good hot sauce
pretty much markets itself
“Try Lucifer’s Glory Hawt Sauce on your wings, on your French fries, on your lasagna, on your cheeseburger, on your farfalle, on your neighbor-on your EVERYTHING!”
give me that marketing account
a job of peddling illusions
in a burning kingdom of lies
y’know
Hell is kinda cool
in how it all makes sense
has that Infernal Synergy working for it
I think I’ll get used to it
Written/Drawn/Colored by Hayao Miyazaki
English language translation by Alex Dudok de Wit
Edited by Mark Siegel and Kara Valdez
Cover designed by Kirk Benshoff
Interior design by Kirk Benshoff, Sunny Lee, and Angela Boyle
American edition published in 2022 by First Second
Original Japanese language publication in 1983 by Tokuma Shoten
. . .
“Spotting the slave traders’ vehicle, Shuna got in front of it and unleashed a burst of fire at point-blank range. The attack caught them completely off guard. Shuna kept firing with wicked composure, as he would when hunting snow leopards. By the time he had run a ring around the vehicle, he had shot them all down.”
-text from page 62 of Shuna’s Journey
. . .
Review by William D. Tucker.
Shuna’s Journey is a manga-adjacent work from the master animator Hayao Miyazaki, whose most recent feature length film is The Boy and the Heron, and whose other works include Princess Mononoke, Spirited Away, and Nausicaa of the Valley of the Wind. I refer to Shuna’s Journey as manga-adjacent because even though it will most likely be shelved in the manga section at the bookstore it apparently is considered an emonogatari-an “illustrated story”-as per translator Alex Dudok de Wit’s afterward. Indeed, Shuna’s Journey is much more “compressed” in its storytelling than other manga works which often allow the action scenes to play out cinematically-almost moment to moment-across many pages and panels. Shuna’s Journey evokes the widescreen majesty of John Ford and Sergio Leone, as opposed to the hyperkinetic action of contemporary shonen sagas such as One Piece, Chainsaw Man, and Kaiju No. 8. Having said all this, I still personally found Shuna’s Journey to be very manga-like: it’s fast-paced, full of beautifully detailed environments, and inhabited by incisively stylized humans coexisting with fearsome, outsized monsters and bygone ruins of forgotten empires.
A boy named Shuna leaves his fading village to seek power and adventure in a vast, harsh world full of magic and cruelty. Shuna wanders the ruins of dead empires, battles slave traders, and comes face-to-face with bizarre powers which humankind can never hope to tame. Shuna’s main quest is for some magic seeds-a fairy tale element-but he is forced to do battle with the evil forces of the world using a variety of guerilla warfare tactics. All this is rendered in evocative watercolor art in a sort of storybook style which lends a peculiar grace to this hard-boiled fantasy adventure. Long time Miyazaki fans will perhaps see in Shuna’s Journey a kind of roadmap for many of the themes, character designs, production designs, conflicts, and strange creatures that would go on to achieve global pop culture iconography status. Shuna’s Journey is so dense with the primal material of Miyazaki’s subsequent work that it almost seems like the artist conjured a prophecy of his future glory via the power of a maniacal work ethic.
Shuna’s Journey also works as a story all unto itself. It is not merely of interest to Miyazaki obsessives and collectors. If you have never even heard of Hayao Miyazaki or Studio Ghibli Shuna’s Journey offers an experience complete unto itself. The main ideas here have to do with survival and power. Shuna leaves his fading agrarian village to seek a better life for himself. Shuna is also tantalized by the prospect of finding the source of magic seeds which promise a future of abundance beyond subsistence farming, beyond hunting and gathering. To this end, Shuna manufactures his own bullets to feed the rifle handed down from the previous generation. Shuna’s a very model of rugged self-sufficiency, and yet he seeks ever more power. This restless seeking comes at a terrible price. Shuna’s adventures are grand: he kills slave traders with the bullets he himself crafted; he liberates slaves; he stands his ground against ghoulish night raiders; and, much like the player characters of The Legend of Zelda and Castlevania II: Simon’s Quest, he’s persistent and intuitive enough to see the way forward through bizarre, formidably occulted terrain. The cost is that Shuna suffers trauma from violent battle, sleepless exhaustion, exposure to the elements, and deprivation of nutrition. Shuna’s capable, yet also mortal.
Late in the narrative, there’s a change in perspective which suggests Shuna’s single minded pursuit of the magic seeds must be tempered by ethical connection to other people. His personality and agency are evacuated by his experience of a terrible otherworldly power which requires him to enter another’s care. This level of hardship and the complexity it entails brings a sense of gravity into the fantasy. Unlike with Marvel Cinematic Universe products-where endlessly malleable computerized action figures get iterated across endless potential product outputs- in Shuna’s Journey great power comes with both great responsibility and consequences. The power Shuna attains might be wielded responsibly, but it will always do some violence to its wielder. Shuna’s hope lies in his allying himself with the oppressed who endure injustice while also fighting to expand their domain of autonomy.
I’ve seen longer.